serious animation problem...
Posted: Mon May 08, 2006 10:59 am
copy from another topic for a real big problem about what i thought a minor limitation...
cooperative does not work when animation is on : each serverf renders a single frame from anim...
we all think final rendertime is the same : that is true...
but : imagine you have a renderfarm where all PCs are not identicals...
the way maxwell render is working gives 2 hours to each PC to render a frame... but ok, slower machines will give toll different results than faster ones, more grainy pix...
so, finally, you'll get some pictures grainy and others less grainy...
ok, we can ask to stop after a SL reached instead of time... but then we can no longer plan the full time to go for final... and so we loose the user-friendly behavior of MX...
so, turn this into a request : please let us render in real cooperative way an animation, please... so all frames are identical, quality speaking...
thanx
cooperative does not work when animation is on : each serverf renders a single frame from anim...
we all think final rendertime is the same : that is true...
but : imagine you have a renderfarm where all PCs are not identicals...
the way maxwell render is working gives 2 hours to each PC to render a frame... but ok, slower machines will give toll different results than faster ones, more grainy pix...
so, finally, you'll get some pictures grainy and others less grainy...
ok, we can ask to stop after a SL reached instead of time... but then we can no longer plan the full time to go for final... and so we loose the user-friendly behavior of MX...
so, turn this into a request : please let us render in real cooperative way an animation, please... so all frames are identical, quality speaking...
thanx