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Clouds in the sky

Posted: Sun May 07, 2006 10:45 am
by Mattia Sullini
Phisycal sky with customizable CLOUDS option. The sky isn't always clear...

Posted: Sun May 07, 2006 3:04 pm
by JTB
This has been asked many times, I think we all want that... But it is a bit early for NL to deal with that. (My opinion of course).
I guess you are asking of a fractal generated clouds of some kind?

Posted: Sun May 07, 2006 8:37 pm
by Mattia Sullini
:oops: :oops: :oops:
Hadn't realized that! But happy to know, so that the guys at NL will have to keep it in mind.
Right what i meant...procedural clouds

Posted: Sun May 07, 2006 10:06 pm
by JTB
I was an Accurender user (from inside AutoCAD) and I really miss that feature. Although it was not looking 100% real it was nice to have it.

Posted: Mon May 08, 2006 11:12 pm
by Xlars
Great idea, and I think that with such brilliant people in NL that can make simulations software like RealFlow and Maxwell Render I would look very much forward to see their shot on "real" clouds. Hope it will be considered :-)

Posted: Tue May 09, 2006 9:06 am
by JTB
Xlars wrote:Great idea, and I think that with such brilliant people in NL that can make simulations software like RealFlow and Maxwell Render I would look very much forward to see their shot on "real" clouds. Hope it will be considered :-)
You are right, if not NL, then who can do this? There is much experience in fluid simulation, clouds can't be far from that!

Posted: Tue May 09, 2006 9:26 am
by Fernando Tella
I think that might come when we have procedurals. Could be enough with a good procedural cloud map HDRI (MXI) skydome.
Volumetrics would be too much time consuming.

yeah

Posted: Sat Jul 29, 2006 1:34 am
by tikal26
I would really like to see this, since alot of renderer are starting to add sky (Vray, final render, even blender) thing are starting too look a little bit too generic.

Posted: Sun Jul 30, 2006 8:33 pm
by Maximus3D
With the SDK out perhaps it's possible for someone to write a "addon" for the physical sky so we get some clouds and stuff..

/ Max

Posted: Mon Jul 31, 2006 12:31 am
by glypticmax
C4D has it or is it just in the AR 2.5 (?), either way, I hope the Maxwell SDK guys look at what they've done. It's lots of fun and easy to deal with.

Posted: Mon Aug 07, 2006 12:30 am
by Ernesto
I agree, but it has to be a perfect cloud generator...
In the meantime you can use Terragen, that can Save HDRI images, that could be compiled into a panorama with HDRShop.
They will come with sun included!

E

Posted: Mon Aug 07, 2006 3:16 am
by thxraph
Maximus3D wrote:With the SDK out perhaps it's possible for someone to write a "addon" for the physical sky so we get some clouds and stuff..

/ Max
Max, mate i'd like it too but the sdk is mainly done to export a scene...to create plugins.

some volumetric cloudes would be awesome, and naturaly will introduce an elevation option.

but looking at the introduction of the time bar on the studio, i bet the next big evolution will be being able to export animations as 1 mxs, what would be great!

thxraph

Posted: Mon Aug 07, 2006 12:35 pm
by Hybaj
I would rather have a simple sky color saturation option (water parameter?) :D To make sky a little bit grey so it won't cast that perfect blue light.

For cloud reflections we have a perfect solution.. HDRI :)

Posted: Sat Jun 14, 2008 8:45 pm
by sms
I second a cloud generator within Maxwell. That would be gorgeous! :D

Re: Clouds in the sky

Posted: Thu Mar 10, 2011 6:20 pm
by Half Life
+1