Relative and cross-plattform texture paths in materials
Posted: Fri May 05, 2006 9:35 am
A material must reference it's textures with relative and platform
independent paths. Otherwise it's practically bound to the machine it was
created, which is a certified bad thing.
This should have been a *basic* consideration when building this stuff.
As it is now you can't use it for production.
Kabe
independent paths. Otherwise it's practically bound to the machine it was
created, which is a certified bad thing.
This should have been a *basic* consideration when building this stuff.
As it is now you can't use it for production.
Kabe