- Fri Apr 01, 2005 5:44 pm
#13722
Any word about other physical/non-physical lens support in Maxwell?
Fisheye Lens
- capable of simulating distortion seen with extreme wide-angle lenses
Cylindrical Lens
- Render full panoramas with controls over H/V angle of view. Renders in this format are useful as environment maps or in combination with the
exposure controls allow for 'bracketed' renders that can be assembled into HDR maps via such software as HDRShop.
Cubic Lens
- render cubic environment maps without need for tedious assembly in a paint package.
These are description taken from lightengine3d.com' Aperture lens shader for Mental Ray.
Since Maxwell is about physically correct lighting, I would think Maxwell would be ideal for creating HDRI renderings of virtual environments to be use in a scene with/for other renderers and in compositing programs like Shake.
Cheers,
Fisheye Lens
- capable of simulating distortion seen with extreme wide-angle lenses
Cylindrical Lens
- Render full panoramas with controls over H/V angle of view. Renders in this format are useful as environment maps or in combination with the
exposure controls allow for 'bracketed' renders that can be assembled into HDR maps via such software as HDRShop.
Cubic Lens
- render cubic environment maps without need for tedious assembly in a paint package.
These are description taken from lightengine3d.com' Aperture lens shader for Mental Ray.
Since Maxwell is about physically correct lighting, I would think Maxwell would be ideal for creating HDRI renderings of virtual environments to be use in a scene with/for other renderers and in compositing programs like Shake.
Cheers,