more visibility options
Posted: Sat Apr 22, 2006 7:08 pm
visibility options
objects
hidden to camera (ok)
hidden shadows
hidden reflections
hidden shadows (on spexcific objects)
hidden reflections (on specific objects)
show shadows on specific objects
show reflections on specific objects
This option would be useful to create scripts to insert large amounts of clip-mapped objectes (trees and people or watever) composed by two planes.
ex:
First plane with projected 32 bit bitmap, oriented to camera with hidden shadows.
Second plane with projected 8 bit Alpha channel, oriented to sun, with hidden shadows on the first plane.
The first plane is the visible tree , the second one helps only to produce correct shadows on the other objects in the scene.
we have written a similar script for an other rendering engine and it gives nice results.
This a part of a scene that contains more as 2.5 millions of plants

objects
hidden to camera (ok)
hidden shadows
hidden reflections
hidden shadows (on spexcific objects)
hidden reflections (on specific objects)
show shadows on specific objects
show reflections on specific objects
This option would be useful to create scripts to insert large amounts of clip-mapped objectes (trees and people or watever) composed by two planes.
ex:
First plane with projected 32 bit bitmap, oriented to camera with hidden shadows.
Second plane with projected 8 bit Alpha channel, oriented to sun, with hidden shadows on the first plane.
The first plane is the visible tree , the second one helps only to produce correct shadows on the other objects in the scene.
we have written a similar script for an other rendering engine and it gives nice results.
This a part of a scene that contains more as 2.5 millions of plants


