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material distribution via texture maps

Posted: Sun Apr 02, 2006 12:35 am
by deadalvs
it would be great to be able to define areas of different materials via texture maps!

imagine a black and white texture defining areas of gold and white ceramics without having to model the different areas and setting the materials per polygon !

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one could even think of blending materials this way... brushed aluminium fading to crystal...

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would this be complicated to achieve? would this be usable for everyone?

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deadalvs

Posted: Sun Apr 02, 2006 12:50 am
by JDHill
...unless I'm grossly misunderstanding...you've just given a perfect description of RC5's weight-mapping. :wink:

~JD

Posted: Sun Apr 02, 2006 11:39 am
by deadalvs
did i ?

i never used this feature... that's maybe why...

whoops, i'm going after that !

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deadalvs

Posted: Sun Apr 02, 2006 3:02 pm
by JDHill
Hey, no problem. :) If you have a look at:

http://www.maxwellrender.com/pics/85.jpg

...weight-mapping is used for the orange label on the outer glass surface, and for the chrome top on the inner glass surface...I don't know of any other way to accomplish this effect. 8)

Good luck!

~JD

Posted: Sun Apr 02, 2006 3:04 pm
by deadalvs
that's great !! i thought this was some kinda clipmapping (don't know if this works - there were lots of discussions about this too here around!)

thanks, DUDE ... hehe... :)

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deadalvs