Page 1 of 1

GLASS-MATERIAL

Posted: Tue Mar 28, 2006 10:30 am
by Romans
Please provide a working glass-material (dielectric or not) for architectural visualization.

I know the sun-through-dielectrics-problem and that the current (V1.0) core cannot handle it.

Therefore I wish a material with similar characteristics (even faking) as a workaround until the issue is solved.

Regards,

Roman

Re: GLASS-MATERIAL

Posted: Fri Apr 14, 2006 6:50 pm
by pixelarq
Romans wrote:Please provide a working glass-material (dielectric or not) for architectural visualization.

I know the sun-through-dielectrics-problem and that the current (V1.0) core cannot handle it.

Therefore I wish a material with similar characteristics (even faking) as a workaround until the issue is solved.

Regards,

Roman
I vote for this, too.
Regards

Posted: Fri Apr 14, 2006 6:56 pm
by muttlieb
me too.

Posted: Fri Apr 14, 2006 7:14 pm
by djflod
dito :)

Posted: Sat Apr 15, 2006 12:13 pm
by Rickyx
Yes,
nobody needs caustic, dispersion or strange effects in a normal window.
Just transparency and refraction :wink:

Posted: Sat Apr 15, 2006 9:30 pm
by Maxer
I agree, there's no point in giving us a render engine that you can't render glass & sunlight together with, this is a must. Faking it is preferable to not having it at all.

Posted: Sun Apr 16, 2006 12:56 pm
by VisualImpact
Yes Please

Posted: Sun Apr 16, 2006 8:43 pm
by JTB
Maxer wrote:I agree, there's no point in giving us a render engine that you can't render glass & sunlight together with, this is a must. Faking it is preferable to not having it at all.
Faking? What do you mean by that?
If it is transparent then it is dielectric, then we have problems.
If it is not transparent then it is not glass.
How can this be done?

I agree that not having glass is terrible problem. 99% of my work is exterior renders

Posted: Mon Apr 17, 2006 3:26 am
by Maxer
Exactley what I said, if the dielectric material won't work then figure out a way to fake a glass material that does the same thing.