Page 1 of 1

how to implement curves.

Posted: Mon Mar 13, 2006 4:40 pm
by daros
It's a stupid idea about a simple option.
I already posted this wish but i'm not sure i was clear.

Image

This option allows to define different luminances curves for the same bitmap.

Tat means if that is the original bitmap, for diffuse channel for example
Image

with a single curve you can extract the bump
Image

or the reflectivity map
Image

exactly like in photoshop.

I think if the function is well integrated the memory usage could be the same as from a single bitmap.

This option can save a 20% forkflow time and in certain scenes about a 1000% memory usage.

Posted: Mon Mar 13, 2006 4:47 pm
by jdp
200% agree. :D

Posted: Mon Mar 13, 2006 5:02 pm
by daros
the same curve option on the Weight map channel would be even more interesting.

Posted: Mon Mar 13, 2006 6:13 pm
by eldo
yep.. good wish.. actually thats my usual workflow in Cinema 4D where we have things like the filtershader (including sliders for hue, saturation, contrast, brightness, etc.)

Posted: Mon Mar 13, 2006 6:27 pm
by tokiop
I agree too, having basic 2d adjustments and cloning for textures is a real time saver!

Posted: Mon Mar 13, 2006 7:43 pm
by michaelplogue
Definately agree. I believe Tom said a while back that they were working on some map manipulation features - such as inverting the image (handy for clip-mapping and such). Being able to adjust the RGB levels would be great as well.

Posted: Mon Mar 13, 2006 8:41 pm
by rivoli
yep, that would be really handy. I usually do that in ps when drawing the maps, but it's sure a good thing to have the opportunity to do that on the fly while setting up a rendering.

Posted: Mon Mar 13, 2006 11:20 pm
by aitraaz
Yep, brilliant idea here

Posted: Thu Mar 16, 2006 8:16 am
by Kabe
Easy to code, very useful, couldn't agree more.


Kabe