UNDO !!!
Posted: Sat Feb 25, 2006 7:01 pm
title says all...
The official Maxwell Render public forum. A place to share your latest projects and be inspired by others, or get help and feedback from the Maxwell community
https://forum.maxwellrender.com/
If they don't know what should happen on undo, then they should lookJDHill wrote:The main point of my previous post was basically this: there are alot of pieces to this interface, yet only one (or a couple) buttons hooked up to any undo function. It would be most helpful, given a limited timeframe for development, if we could let them know exactly what we think the program should do if a user clicks that button at any given time?
What do you suggest? That every event raised, be pushed? How annoying would that be? Undo, as a paradigm, has never been, and can never be generically defined. And, as you are so apt to point out, we have no SDK. Why? We are still in pre-release, and the framework is obviously still being defined...I seriously get annoyed by the way people throw around framework, API, and SDK interchangeably on this forum.For example, should we be able to undo every move of every camera, and if so, when panning or zooming, what is considered to be an 'undo step'?
Normally it's every user action that permanently changes data, but thisWhat do you suggest? That every event raised, be pushed?
I'm too lazy now to look it up, but there are certainly a couple of papersUndo, as a paradigm, has never been, and can never be generically defined.
Well, the SDK is a completely different kind of thing and has *nothing* toAnd, as you are so apt to point out, we have no SDK. Why? We are still in pre-release, and the framework is obviously still being defined
I agree on that, and while API and SDK are widely interchangeable,...I seriously get annoyed by the way people throw around framework, API, and SDK interchangeably on this forum.
Well, ok give me an example when an Undo is useful when tweaking material settings and applying materials?jdp wrote:Mihai, I don't understand why one can't have the needing of an undo in the material and texturing workflow too?
and this is of course your assumption, even if you always say that a load of users, without per package plugin, needs studio for doing their texturing and so on (which is more than correct in my opinion, for the record). for this kind of users an UNDO function is a key issue for sure, because it involves a bunch of tasks per session.Mihai Iliuta wrote:Mostly in Studio you are changing material settings and applying materials. Hardly a critical need for Undo in those areas.
I don't know if this is a correct workflow or not for you, but it's exactly the way I go most of the time. Why? because I am lazy and I like the most going back several time undoing changes instead of typing everytime again the same settings I typed before (I hope to have been clear enough).Mihai Iliuta wrote:But I must say I have yet to use the Undo feature when tweaking material settings or applying a material to an object or group of objects.