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More info about errors

Posted: Mon Feb 13, 2006 10:07 pm
by JTB
I recently had a problem when creating a MXS file. Actually, I couldn't create the MXS. I found out that I had to remove some tree models that were imported as 3ds in MAX file.
I had no info on what was going on. I kept trying to have my MXS created but nothing happened. I started to hide an object each time to see what causes this problem. This shouldn't happen. There must be an error handling procedure and some error messages. The ideal would be a troubleshooting knowledge base but it is too early for this.

Posted: Mon Feb 13, 2006 10:40 pm
by ludi
same here in VIZ, I had to delete piece after piece, hmm no I did this in a reverse way. First I deleted all, => try => delete nearly all => try = deleted.....and so on till I found the bugy Object.

Posted: Mon Feb 13, 2006 10:52 pm
by Nuno Faria
i had the same problem.... but i found that a particular tree model that didnt work on a *.max file, does work on another different *.max file.
it's dificult to understand errors like this one.

Posted: Mon Feb 13, 2006 10:56 pm
by ludi
yes, merging into a new Max file could also help.....

sometimes.... :(

Posted: Tue Feb 14, 2006 8:43 am
by Bige
same here in VIZ, I had to delete piece after piece, hmm no I did this in a reverse way. First I deleted all, => try => delete nearly all => try = deleted.....and so on till I found the bugy Object.
This could go a lot faster if you try the first 1/2 of your scene. Test it, if it works try the other 1/2. And so on. You should eleminate te bad one quite quickly.