MXI Emitter (HDRI) idea/suggestion for Studio
Posted: Sun Jan 22, 2006 10:12 pm
In Studio it would be helpful if there existed some type of default enviromental sphere/semi-sphere to which you could apply a .HDR map directly and that's converted on-the-fly when rendering to a MXI emitter.
This would help so we didn't have to create a sphere/semi-sphere each time for each scene we do, to just have this directly in Studio would speed up the workflow a bit more. And then you should ofcourse be able to tweak the common parameters assosiated to HDRI's such as intensity and all the others.
And for the future whenever that will be ofcourse to have this accessible via the plugins from each 3d application would help also. But for now in Studio would do fine
/ Max
This would help so we didn't have to create a sphere/semi-sphere each time for each scene we do, to just have this directly in Studio would speed up the workflow a bit more. And then you should ofcourse be able to tweak the common parameters assosiated to HDRI's such as intensity and all the others.
And for the future whenever that will be ofcourse to have this accessible via the plugins from each 3d application would help also. But for now in Studio would do fine
/ Max