- Sun Mar 13, 2005 10:36 am
#9378
So, first of all, sorry for my english !
I did'nt yet buy my MW cause of ....lack of money
But ! I read each post here because it seem to be a interesting Engine and when I read all of this message, I realise that it seems to be difficult to :
- Find the right scale of the scene
- some of ones are waiting for a sun into the scene in order to place it like thay really want in "realtime"
-some too long testing about shaders tweeking ...
I submit simple things :
-Perhaps some null meshes( a bug, a door, a car, a building... ) for being sure to have the right scale
-A rotatable sphere with a dot to interactively place the sun in the viewport
-Shader presets à la Brazil > car shader, brushed metal, ect... )
Maxwell seems to simplify your way to render, NL team have to continu working in this way with preset ...
ps :
I dream about a viewport dof ...
I Dream to have the ability to get passes jusk like in XSI
I did'nt yet buy my MW cause of ....lack of money
But ! I read each post here because it seem to be a interesting Engine and when I read all of this message, I realise that it seems to be difficult to :
- Find the right scale of the scene
- some of ones are waiting for a sun into the scene in order to place it like thay really want in "realtime"
-some too long testing about shaders tweeking ...
I submit simple things :
-Perhaps some null meshes( a bug, a door, a car, a building... ) for being sure to have the right scale
-A rotatable sphere with a dot to interactively place the sun in the viewport
-Shader presets à la Brazil > car shader, brushed metal, ect... )
Maxwell seems to simplify your way to render, NL team have to continu working in this way with preset ...
ps :
I dream about a viewport dof ...
I Dream to have the ability to get passes jusk like in XSI
Last edited by minou on Sun Mar 13, 2005 1:10 pm, edited 2 times in total.
Waiting for passes ...