- Tue Aug 09, 2005 1:19 pm
#54717
Hi!
This has kinda been touched before in other suggestions for this Wish List, but not quite like this as my wish goes.
My wish is that there should be a specific Zbrush support as in ofcourse normalmaps, textures, bumpmaps and displacementmaps in Maxwell's standalone interface and shader construction system. Otherwise normally it's quite a messy and troublesome way to get all these different type of maps to align and fit well onto your objects. In other words it's a hell!
So i do think since there's alot of people who use Zbrush and a direct link with a great implementation and full support for what Zbrush has to offer would be a tremendous advantage for Maxwell. Work together with the Pixologic team on this one and get them to help you guys out fulfilling this wet dream of mine
hehehe (i'm probably not the only one who would love to have this excellent feature implemented in Maxwell).
I hope you guys understand what i mean, if not then please ask and i'll try to rephrase myself to be clearer.
Thanks in advance and keep up the great work NL!
/ Max
This has kinda been touched before in other suggestions for this Wish List, but not quite like this as my wish goes.
My wish is that there should be a specific Zbrush support as in ofcourse normalmaps, textures, bumpmaps and displacementmaps in Maxwell's standalone interface and shader construction system. Otherwise normally it's quite a messy and troublesome way to get all these different type of maps to align and fit well onto your objects. In other words it's a hell!
So i do think since there's alot of people who use Zbrush and a direct link with a great implementation and full support for what Zbrush has to offer would be a tremendous advantage for Maxwell. Work together with the Pixologic team on this one and get them to help you guys out fulfilling this wet dream of mine

I hope you guys understand what i mean, if not then please ask and i'll try to rephrase myself to be clearer.
Thanks in advance and keep up the great work NL!

/ Max