- Fri Apr 08, 2016 1:21 pm
#390691
At the moment in modo for example I have three options to create a material, I'm presuming this works the same elsewhere ..
1) Automatic where a conversion is done for me from a modo to maxwell material.
2) Use a base type material
3) Add an mxm material which has to be opened/created via the plugin launching the material editor.
What I do not have is a standard mxm node which I can drop into the schematic in modo to manually link nodes too ( diffuse spec roughness etc ) basically what xsi has? . where I can also layer bsdf's in the schematic.
ALSO
I do not have a base type which is just a standard material exposing all the options of a standard MXM , you are forcing me at present to add mxm's and open another application which tbh I find crazy hence my post . Also why do none of these base types have a bump option !!
Anyway hope someone listens , love the way maxwell renders but that is a waste of time if I cant actually get the information into it in the first place or the plugin is missing features and a pain to use.
1) Automatic where a conversion is done for me from a modo to maxwell material.
2) Use a base type material
3) Add an mxm material which has to be opened/created via the plugin launching the material editor.
What I do not have is a standard mxm node which I can drop into the schematic in modo to manually link nodes too ( diffuse spec roughness etc ) basically what xsi has? . where I can also layer bsdf's in the schematic.
ALSO
I do not have a base type which is just a standard material exposing all the options of a standard MXM , you are forcing me at present to add mxm's and open another application which tbh I find crazy hence my post . Also why do none of these base types have a bump option !!
Anyway hope someone listens , love the way maxwell renders but that is a waste of time if I cant actually get the information into it in the first place or the plugin is missing features and a pain to use.