- Mon Aug 06, 2007 10:13 pm
#240018
Well, I'm dreaming of a ground plane...
Doing boats, I have the special challenge of having to render horizons, and endless seas. I am about to embark on the HDRI path to get some beautiful skies in my renders, however I'm stuck because rendering a proper ground plane (or water plane) means it has to stop at some point, and it doesn't reach the sky...
It seems to me that the only way of doing this would be a special behavior of the render engine that could take an MXM and create an endless ground plane . I would suggest that there would need to be an algorythm that reduces the influence of the ground plane on the lighting of the scene (so the solution doesn't take years) so after, say, 100 meters the engine does not need to calculate the influence on the scene, only the average properties of the texture. The drop-off would have to be progressive, obviously.
Thoughts? Possible? Workarounds?
Tom.
Doing boats, I have the special challenge of having to render horizons, and endless seas. I am about to embark on the HDRI path to get some beautiful skies in my renders, however I'm stuck because rendering a proper ground plane (or water plane) means it has to stop at some point, and it doesn't reach the sky...
It seems to me that the only way of doing this would be a special behavior of the render engine that could take an MXM and create an endless ground plane . I would suggest that there would need to be an algorythm that reduces the influence of the ground plane on the lighting of the scene (so the solution doesn't take years) so after, say, 100 meters the engine does not need to calculate the influence on the scene, only the average properties of the texture. The drop-off would have to be progressive, obviously.
Thoughts? Possible? Workarounds?
Tom.



- By Jochen Haug