Any features you'd like to see implemented into Maxwell?
#239788
As i guess NL aren't yet finished wrapping up displacement i'll take the chance to toss in this request. :)

I would like to be able to map displaced surfaces differently depending on their height over the surface they're displacing. Meaning that in the range of 0-25 pixels you have map X, and in the range of 25-75 you have map Y, and finally in the range of 75-100 pixels you have map Z.

With this method you could map for instance a displaced building or a mountain if you want. Or you could use it to add dirt to your objects.

This can also be taken a step further by adding support for slope senstive mapping so that materials map themselves differently depending what the angle and direction of a surface is. This could come in very handy for alot of types of surfaces. :)

Btw NL, make sure there's support for negative displacement values and not just base it on using inverted maps. :)

/ Max

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?