Any features you'd like to see implemented into Maxwell?
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By -Adrian
#153596
Out of my head i know that at least Cinema 4d, Rhino and 3dsMax use this scale conversion wich is basically a multiplier where 0.001 would give you 1mm/unit and 15.0 for instance 15m/unit. I'm surprised that the Maya plug-in lacks this feature, definitely an important request!
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