- Thu Jan 19, 2006 12:05 pm
#111075
I'll copy-paste something about weightmaps I wrote in Mike's masterclass topic. It will be better here in the wish list. It's about the way of controlling weightmaps in an easier way:
"I'm thinking (wow)... for a two layered material blended by a single map maxwell could generate the color inverted image automatically and link the two of them with a slider which makes one brighter as the other one darkens; in the middle both images would be totally contrasted and layers would have a clear limit. That would work.
For three or more layers the thing would be much more complex. When one of the images is completely white all the rest are completely black. In this case each of the images should have a slider with a lock to avoid moving so if I move the slider of an image the rest would adjust depending on which are locked or unlocked so the system keeps balanced and the sum of brightness per pixel is white.
That could be a nice challenge for a coder. Smile
EDIT: hmm.. I'm missing something in the "three or more layers" part. In the two layers part we have two "channels": black and white. If we have three layers we need three channels (RGB maybe?), if have 4, then four channels and so on. Maybe it's not so easy."
"I'm thinking (wow)... for a two layered material blended by a single map maxwell could generate the color inverted image automatically and link the two of them with a slider which makes one brighter as the other one darkens; in the middle both images would be totally contrasted and layers would have a clear limit. That would work.
For three or more layers the thing would be much more complex. When one of the images is completely white all the rest are completely black. In this case each of the images should have a slider with a lock to avoid moving so if I move the slider of an image the rest would adjust depending on which are locked or unlocked so the system keeps balanced and the sum of brightness per pixel is white.
That could be a nice challenge for a coder. Smile
EDIT: hmm.. I'm missing something in the "three or more layers" part. In the two layers part we have two "channels": black and white. If we have three layers we need three channels (RGB maybe?), if have 4, then four channels and so on. Maybe it's not so easy."

- By Jochen Haug