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PBR

Posted: Mon Mar 09, 2015 11:22 pm
by Half Life
I have been playing with PBR texture based materials (as opposed to the old diffuse/specular combo) for a while now -- more recently they seem to be gaining popularity, being supported by multiple packages. I find the transition to Maxwell materials to be easier, but other users used to the old way seem to have difficulty adjusting. Anybody have any thoughts on this?