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Animating with Rhino

Posted: Fri Dec 07, 2012 12:38 pm
by w i l l
I've just started using Rhino at a new company. I wish I used this earlier.... no more Solidworks hopefully. Anyway I was wondering if I could get some advice on the best way to animate or setup animations. Is it good to use Bongo? Does that work OK with the Maxwell plugin? Or is it best to use another bit of software like 3DS? The animations probably wont be that complex, mostly zooms, rotates and some of the products will have oving parts... rotating wheels for example.

Re: Animating with Rhino

Posted: Fri Dec 07, 2012 2:37 pm
by raja
For basic animation (turntable) I have used standard animation available in Rhino (fly through, turntable, path, one-day-sun-study), and this works fine with Maxwell.
I recently got interested again in Bongo, as they have new features and Bongo 2.0 WIP is available to try. I tested it once, and mxs are being exported, but rendering did not start automatically... have to test it more. Are you new to Rhino?

Re: Animating with Rhino

Posted: Fri Dec 07, 2012 3:54 pm
by w i l l
raja wrote:For basic animation (turntable) I have used standard animation available in Rhino (fly through, turntable, path, one-day-sun-study), and this works fine with Maxwell.
I recently got interested again in Bongo, as they have new features and Bongo 2.0 WIP is available to try. I tested it once, and mxs are being exported, but rendering did not start automatically... have to test it more. Are you new to Rhino?
Thanks. Yeah my first day.

Re: Animating with Rhino

Posted: Fri Dec 07, 2012 4:36 pm
by hatts
no more Solidworks hopefully
He blasphemes...

Re: Animating with Rhino

Posted: Sat Dec 08, 2012 10:28 pm
by w i l l
Has anyone else got any opinions on Rhino/Maxwell animation?

Re: Animating with Rhino

Posted: Sun Dec 09, 2012 10:56 am
by NicoR44
In the past I've done some animations in Rhino but just with the basic Rhino tools, I also tried Bongo, but that was many years ago, at that time the interface was not intuitive at all, it's probably better now but I'm glad I'm using Solid Works now, it's like Rhino on steroids, with a history tree that can be edited and edited and edited when needed :)

Re: Animating with Rhino

Posted: Mon Dec 10, 2012 1:41 pm
by w i l l
NicoR44 wrote:In the past I've done some animations in Rhino but just with the basic Rhino tools, I also tried Bongo, but that was many years ago, at that time the interface was not intuitive at all, it's probably better now but I'm glad I'm using Solid Works now, it's like Rhino on steroids, with a history tree that can be edited and edited and edited when needed :)
Ha you're the opposite to me... I see Solidworks as a kind of Rhino on sleeping pills. It's good for engineering and basic design but you can't do anything complex with surfaces... have you tried T-Splines for Rhino? Also tsElements is useful for going to Solidworks. If Rhino had a parametric history for everything it would be perfect... and I think they're adding more record history options with each update. There are a lot of interesting plugins as well.

Depends on the application though. I'm modelling quite organic products at the moment so Rhino is better for that.

Re: Animating with Rhino

Posted: Mon Dec 10, 2012 2:13 pm
by NicoR44
Hehe ;-) yes I have worked with T-Splines, a truly great tool to convert mesh to nurbs!!
But what I do now is model my organic models in a mesh modeller, and convert the unsmoothed mesh using T-splines to a Rhino/Solid Works model, see here:
http://www.maxwellrender.com/forum/view ... hilit=grip

Re: Animating with Rhino

Posted: Mon Dec 10, 2012 5:05 pm
by w i l l
So why do you use another mesh modeller and not T-Splines?

Re: Animating with Rhino

Posted: Mon Dec 10, 2012 6:40 pm
by NicoR44
Because when using Silo 3d I can get a real lean and clean unsmoothed mesh, and in Silo it's much easier to model when modelling organic shapes (for me that is)

Re: Animating with Rhino

Posted: Mon Dec 10, 2012 6:50 pm
by w i l l
Oh yeah I remember seeing a post a couple of years ago when you were using Silo. I had a go with Silo but couldn't decide between it and Modo.

Re: Animating with Rhino

Posted: Fri Dec 21, 2012 2:52 am
by Ha_Loe
w i l l wrote:If Rhino had a parametric history for everything it would be perfect...
With Grasshopper everything in Rhino has a parametric history ...on steroids even.

Ok, you can't record Grasshopper history from the Rhino viewport...

Re: Animating with Rhino

Posted: Fri Dec 21, 2012 9:47 am
by NicoR44
Grasshopper indeed looks pretty interesting! I have been watching a webinar just now.

Re: Animating with Rhino

Posted: Tue Dec 25, 2012 5:31 pm
by Ha_Loe
NicoR44 wrote:Grasshopper indeed looks pretty interesting! I have been watching a webinar just now.
It is... especially since there's a Maxwell add-on ;)

Re: Animating with Rhino

Posted: Fri Dec 28, 2012 4:50 pm
by w i l l
But Grasshopper looks to be more for complex shapes not the average extrude, loft and fillet.