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Walk-Through
Posted: Tue Oct 23, 2012 3:15 pm
by kami
Hello guys
I'm posting this into this off-topic section, as it is not maxwell-related.
A customer wanted to have walk through one of his building in real time. It doesn't have to be looking great, but with textures and some kind of shading I guess

Is there any software that can do this?
I've seen some tests years ago with the unreal engine, but is there any software specially designed for that, which simply can import textured 3d models from other programs (rhino in my case)?
Thanks for any hints
kami
Re: Walk-Through
Posted: Tue Oct 23, 2012 3:21 pm
by numerobis
Lumion3D ?!?
Re: Walk-Through
Posted: Tue Oct 23, 2012 3:46 pm
by polynurb
you could do it from within rhino with bakeAIR and walkabout mode..
With BakeAir, RhinoAir allows shading in a scene to be rendered or “baked” to texture maps. Baked maps can used as textures for realtime rendering in Rhino or with an exported VRML file. With Air 11 and RhinoAir 4, shading results can also be stored as vertex data of a mesh (with user-specified tessellation density). Baked meshes can be used for realtime viewing in Rhino or to accelerate re-rendering with Air.
http://www.sitexgraphics.com/html/rhino.html
Re: Walk-Through
Posted: Tue Oct 23, 2012 5:01 pm
by Fernando Tella
numerobis wrote:Lumion3D ?!?
You have to drop 3000€ for that.

Re: Walk-Through
Posted: Tue Oct 23, 2012 5:35 pm
by numerobis
ouch!

...last time i checked the prices it was something like 1500€. And this was aldready incredible because they started with 800€ for v1... so this is two times a 100% price increase in two years...

great customer care...
Re: Walk-Through
Posted: Wed Oct 24, 2012 9:17 pm
by Burkhard
What software you working with? SketchUp has something like LightUp
Otherwise much cheaper Lumen RT
http://www.e-onsoftware.com/products/lumenRT/
Re: Walk-Through
Posted: Wed Oct 24, 2012 10:46 pm
by Bubbaloo
CryEngine
Re: Walk-Through
Posted: Fri Oct 26, 2012 4:24 pm
by zdeno
quest3d
Re: Walk-Through
Posted: Fri Oct 26, 2012 5:10 pm
by numerobis
quest3d has the same engine like lumion3d but is even more expensive (for pros

)
Re: Walk-Through
Posted: Fri Oct 26, 2012 10:36 pm
by val2
Re: Walk-Through
Posted: Sat Oct 27, 2012 4:45 pm
by zdeno
numerobis wrote:quest3d has the same engine like lumion3d but is even more expensive (for pros

)
didn,t know that ... thx number
Re: Walk-Through
Posted: Wed Oct 31, 2012 3:24 pm
by kami
Thanks for all the inputs. I'll have some time until I've checked out all of those which turns out to be less easy then I was hoping for.
So far most of the software offers a real-time fly-through mode, but not a real walk-through (with collision and gravity). But I haven't checked out all of your answers yet. The Cryengine sounds pretty promising, but I think you'd need to either find another software to walk in your scenes or write one yourself

Re: Walk-Through
Posted: Wed Oct 31, 2012 3:40 pm
by Fernando Tella
Probably Blender game engine would do the job too (and it's free).
Re: Walk-Through
Posted: Wed Oct 31, 2012 6:56 pm
by jomaga
Unity3d, free too
http://unity3d.com/unity/
It's a game engine, but great for realtime walk-through with collision and gravity