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Open Subdiv

Posted: Wed Aug 15, 2012 11:09 pm
by Bubbaloo

Re: Open Subdiv

Posted: Fri Aug 17, 2012 11:41 pm
by eric nixon
That bit at the end with the dino-head was very cool :)

This really applies to Open-gl quality in the host app, would like to see that quality in Cinema's Open-gl, but not sure how useful it actually is unless your doing real-time stuff.

I guess whats clever is the adaptive bit.. but that would freAK any other render engine if the mesh topo changed, frame to frame. This reminds me of 'bevels at rendertime' which I also think is to risky if its adapting frame to frame. As far as were concerned the quirks of subdivs and auto-bevels need to be tweaked interactively, in open-gl.