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Brigade - "Real Time" GPU Path Tracing
Posted: Mon Jul 30, 2012 1:52 am
by numerobis
Re: Brigade - "Real Time" GPU Path Tracing
Posted: Mon Jul 30, 2012 4:23 am
by zdeno
looks great
Re: Brigade - "Real Time" GPU Path Tracing
Posted: Mon Jul 30, 2012 4:41 pm
by mtripoli
Red pill or blue pill?
Here's a link with more info:
http://igad.nhtv.nl/~bikker/
Re: Brigade - "Real Time" GPU Path Tracing
Posted: Mon Jul 30, 2012 6:17 pm
by Bubbaloo
No reflected caustics.
Re: Brigade - "Real Time" GPU Path Tracing
Posted: Tue Jul 31, 2012 9:50 am
by zdeno
Bubbaloo wrote:No reflected caustics.

indeed !
Re: Brigade - "Real Time" GPU Path Tracing
Posted: Tue Jul 31, 2012 11:41 am
by Michael Betke
The guy now works for Otoy on OctaneRender too.
Re: Brigade - "Real Time" GPU Path Tracing
Posted: Tue Jul 31, 2012 4:29 pm
by Bubbaloo
zdeno wrote:Bubbaloo wrote:No reflected caustics.

indeed !
It's probably easy to speed that shit up when you exclude certain calculation intensive effects.

Re: Brigade - "Real Time" GPU Path Tracing
Posted: Thu Sep 20, 2012 6:33 pm
by numerobis
Re: Brigade - "Real Time" GPU Path Tracing
Posted: Fri Apr 11, 2014 9:25 pm
by numerobis
Re: Brigade - "Real Time" GPU Path Tracing
Posted: Sat Apr 12, 2014 7:45 pm
by seghier
very useful for architectural project