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Shadermap V2
Posted: Tue Jun 19, 2012 12:08 pm
by Tea_Bag
ShaerMap V2 is now out! Great new look!
http://shadermap.com/home/
Re: Shadermap V2
Posted: Tue Jun 19, 2012 12:51 pm
by sandykoufax
I have v1 of this. I don't know it worth to upgrade to V2.
I have a PixPlant too.

Re: Shadermap V2
Posted: Tue Jun 19, 2012 1:22 pm
by Polyxo
Seems like an extremely cool update for an insane price.
It now also has 16Bit-Support.
Re: Shadermap V2
Posted: Tue Jun 19, 2012 1:50 pm
by oz42
Thanks for the heads-up, just bagged myself a copy!
Looks like a great compliment to PixPlant, etc. and for only $39.95 how can you go wrong!
Re: Shadermap V2
Posted: Tue Jun 19, 2012 1:55 pm
by numerobis
yes, it looks interesting, but there is no way to display the tiled texture or did i miss it?!?
Re: Shadermap V2
Posted: Tue Jun 19, 2012 1:59 pm
by Polyxo
numerobis wrote:yes, it looks interesting, but there is no way to display the tiled texture or did i miss it?!?
You can preview the tiling on arbitrary 3D-objects.
Re: Shadermap V2
Posted: Tue Jun 19, 2012 2:38 pm
by oz42
I got a bit confused about tiled textures too but it is explained in this video
http://shadermap.com/video/?v=1 (from about 3:40 onwards)
Re: Shadermap V2
Posted: Tue Jun 19, 2012 3:08 pm
by JTB
I have v1.0 too and I will upgrade... It took a long time for v2.0 so there must be something new... The batch processing was really great... If for example you have a folder of JPGs, you can have bump,disp,norm files really fast... and that makes better materials.
Re: Shadermap V2
Posted: Tue Jun 19, 2012 4:56 pm
by Mihai
Just bought it too, as Oz says, at that price it's more than worth it, just the ability to paint normal maps with your own imported models.
Re: Shadermap V2
Posted: Wed Jun 20, 2012 4:45 am
by rusteberg
i assume it imports the mapping data for each imported model (unwrapped uvs)? or is that info arbitrary and it is geared towards tileable diffuse? haven't grabbed the demo to try, wondering if anyone has tested this?
Re: Shadermap V2
Posted: Wed Jun 20, 2012 9:37 am
by Polyxo
rusteberg wrote:i assume it imports the mapping data for each imported model (unwrapped uvs)? or is that info arbitrary and it is geared towards tileable diffuse? haven't grabbed the demo to try, wondering if anyone has tested this?
I guess that it applies its material-variations on the custom UV's of User-Models too (though I got some weird shading defects as I just tried).
But I'd say its focus is creation of generic tileable materials as also Crazybump or Pixplant do.
Re: Shadermap V2
Posted: Thu Jun 21, 2012 2:35 am
by sandykoufax
Re: Shadermap V2
Posted: Thu Jun 21, 2012 4:18 am
by Mihai
Actually I ment the ability to load a 3D model, and use that to paint normals in a texture. For example importing a screw model and using that model as a "3D" brush. But it looks like it can already import arbitrary models as well to visualize the normal map.
Re: Shadermap V2
Posted: Thu Jun 21, 2012 12:01 pm
by numerobis
@oz42 and Polyxo
thanks! I didn't realize the tiny arrow on the right side to open the editor
but it would still be nice to see the tiling in the map view.
ok you could import a plane as preview object...
Re: Shadermap V2
Posted: Sat Jun 30, 2012 5:59 am
by sandykoufax