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Lumion 2.0 is coming!

Posted: Tue Nov 08, 2011 7:40 am
by JTB
http://lumion3d.com/lumion2preview

Looks nice and fast!
However, there is something that bothers me... something with the quality of images!...

Re: Lumion 2.0 is coming!

Posted: Tue Nov 08, 2011 8:19 am
by Hervé
the quality....? I see no quality at all.. :mrgreen:

Re: Lumion 2.0 is coming!

Posted: Tue Nov 08, 2011 4:41 pm
by Bubbaloo
The sky looks cool. But add anything into the scene and it looks like a 90's video game.

Re: Lumion 2.0 is coming!

Posted: Tue Nov 08, 2011 5:13 pm
by djflod
Bubbaloo wrote:... But add anything into the scene and it looks like a 90's video game.
yeah ... i thought exactly the same ...
well back to the roots :mrgreen:

Re: Lumion 2.0 is coming!

Posted: Tue Nov 08, 2011 8:45 pm
by Michael Betke
Its nice for clients to see their projects in real-time and if people don't need Maxwell'ish movie quality or looking for a budget movie its a great tool. Plus a lot of material can be made out of the scenes in a fast way.

On a graphical note it looks nice but need photoshop of course to look better. Most game-engines can deliver better visuals. For me I had a good return for my investment and my clients like to save some costs of large renderfarms. So its okay.

But for Lumion 2.0 they should have first improve other things like proper brush based terrain painting with more than just a few presets. It looks like a "we must make more money with some shader improvements and some more models" release.

Re: Lumion 2.0 is coming!

Posted: Wed Nov 09, 2011 1:04 am
by oz42
I agree the v2 demo video is a pretty poor showcase of what is possible.

There's an old video on their dev site that I love http://vimeo.com/16534222. Hard to believe sometimes that it's running in realtime!

The trouble is, effectively it's a game engine and I have yet to see a decent pure arch viz movie on Lumion. I played with the v1 demo (which, unfortunately was way too slow on my old gfx card) and the landscaping tools were fantastic; you could just mould and sculpt the terrain and it would intelligently re-texture it with varying degrees of grass->rock dependant on the slope (great fun but not much good for arch viz!)