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real time rendering for console games! video

Posted: Fri Apr 29, 2011 8:24 pm
by 3dtrialpractice
http://www.youtube.com/watch?v=6cuXgRVMvZ0&hd=1
WOW.. does motion blur, volumetrics, and particles(all things maxwell cant do or are broken)!?! versoin .01

Re: real time rendering for console games! video

Posted: Sat Apr 30, 2011 3:48 am
by Bubbaloo
"Physically-based" rendering is the new buzz phrase of the day.

It's a step in the right direction for games, though it's not quite ready to be compared to Maxwell.

Motion blur and particle rendering work just fine in Maxwell.