Photoshop Question
Posted: Fri Apr 15, 2011 1:38 am
Sometimes in Photoshop I like to take a painting of, say, a sign, and use the blend-if sliders to deteriorate it against an underlying wood grain or planks. It makes the sign look very weathered.
Only problem is I'd like to pull a mask off the remaining 'paint' for various Maxwell texture creation reasons (reflectivity, displacement, etc), but you can't just put a white or black or green image through the same blend-if sliders because the exact positions are not recorded numerically.
What would be a good way of pulling a blend-if-based mask? (the blend if sliders are not hard thresholds; they have soft transitions built in, and are a convenient way to previz)
Difference mattes? Abandon blend-if for the actual work and simulate it using other methods?
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also: http://maxwellrender.com/forum/viewtopi ... 01&t=36622
Only problem is I'd like to pull a mask off the remaining 'paint' for various Maxwell texture creation reasons (reflectivity, displacement, etc), but you can't just put a white or black or green image through the same blend-if sliders because the exact positions are not recorded numerically.
What would be a good way of pulling a blend-if-based mask? (the blend if sliders are not hard thresholds; they have soft transitions built in, and are a convenient way to previz)
Difference mattes? Abandon blend-if for the actual work and simulate it using other methods?
--
also: http://maxwellrender.com/forum/viewtopi ... 01&t=36622