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Marvelous Designer 2

Posted: Sun Mar 27, 2011 6:13 pm
by Half Life
A conversation in the wish list got me started on the topic of simulation vesus hand-painting/sculpting and I wanted to point out a interesting software that I think is very much representative of how I think 3D will evolve in the future -- basically becoming more and more "reality-based" manufacturing technique and simulation oriented as we move forward.

http://www.marvelousdesigner.com/

I have a strong preference for this type of solution over "hand-sculpting" clothing -- for several reasons... watch the videos, they are pretty cool :wink:

Best,
Jason.

Re: Marvelous Designer 2

Posted: Sun Mar 27, 2011 10:28 pm
by numerobis
wow! very cool! 8)
thanks for the link!

- .OBJ export supported

maybe this is a way to get some better looking archviz 3d humans...

license $699 ?!? not too expensive if it works...

Re: Marvelous Designer 2

Posted: Sun Mar 27, 2011 11:55 pm
by Half Life
Well they would definitely be well dressed ;)

I think of stuff like this as a maturing of the medium -- if you are working on a film project you don't hire a sculptor to clothe your actors, you hire a seamstress/tailor/clothing designer.

The simulation for collisions is just outstanding.

Best,
Jason.

Re: Marvelous Designer 2

Posted: Mon Mar 28, 2011 7:22 am
by Hervé
Half Life wrote:Well they would definitely be well dressed ;)

I think of stuff like this as a maturing of the medium -- if you are working on a film project you don't hire a sculptor to clothe your actors, you hire a seamstress/tailor/clothing designer.

The simulation for collisions is just outstanding.

Best,
Jason.
Very Nice application... can you load any object to be drapped..? not sure... but the ball with a simple red cloth is rather stunning..


You hire Karl.... hehe

Image

Re: Marvelous Designer 2

Posted: Mon Mar 28, 2011 10:24 am
by Mihai
I tried it before and the simulation quality and speed is very good. The only major drawback is that (for now) the cloth exports as triangles, not quads and in most cases you have to subdivide the exported cloth in your application to get it smooth looking, or up the sim quality very high which makes it very slow. Subviding the tri geometry doesn't look so good... They mentioned they are working on quad export.

Re: Marvelous Designer 2

Posted: Mon Mar 28, 2011 2:23 pm
by Hervé
cool, thanks for the info Mihai 8)

Re: Marvelous Designer 2

Posted: Mon Mar 28, 2011 3:30 pm
by Maximus3D
That looks like a fun program to play around with. Wonder if you can drape cloth around other meshes besides humans.
I don't see the triangles only meshes a big problem at the moment, they should work fine. Ofcourse clean quadbased meshes is always better.

/ Magnus

Re: Marvelous Designer 2

Posted: Mon Mar 28, 2011 4:30 pm
by Hervé
yes Max.. there is a video that shows draping a sort of big brick, but I guess any imported mesh can serve.. 8)

Re: Marvelous Designer 2

Posted: Mon Mar 28, 2011 4:35 pm
by Mihai
You can import any mesh you like. Just the tris for rendering won't look so good.

Re: Marvelous Designer 2

Posted: Mon Mar 28, 2011 4:49 pm
by Hervé

Re: Marvelous Designer 2

Posted: Mon Mar 28, 2011 5:13 pm
by Half Life
No doubt, this software has massive potential 8) -- BTW the new version of Sculptris is supposed to include an algorithm to convert the auto tessellated geometry to quads (no retopo needed)... and I also know that 3D Coat has strong capabilities in the area so maybe one or both of those would be a good solutions to the triangles to quad conversion.

I think it's only a matter of time before how the geometry was made will have no impact on the renderability of it.

Best,
Jason.

Re: Marvelous Designer 2

Posted: Mon Mar 28, 2011 7:19 pm
by Maximus3D
That sounds better that you can apply it to any mesh you want, otherwise it's just Poser on steroids.. not that there's anything wrong with Poser. :)
It still has a long way to go until it reaches the quality that Ron Fedkiw got with his clothsimulations.

http://physbam.stanford.edu/~fedkiw/ani ... l-side.avi
http://physbam.stanford.edu/~fedkiw/ani ... l-near.avi
http://physbam.stanford.edu/~fedkiw/ani ... rdrobe.avi

/ Magnus

Re: Marvelous Designer 2

Posted: Mon Mar 28, 2011 7:35 pm
by Half Life
The guys over on the messiah:Studio forum are working on exporting MDD figure animations to Marvelous Designer and exporting the clothing back to messiah:Studio -- I think they are not too far from success at automating the process.

http://setuptab.com/index.php?topic=3323.0

Best,
Jason.

Re: Marvelous Designer 2

Posted: Tue Mar 29, 2011 12:22 pm
by yolk
maybe my understanding is wrong but this is more a tool to make clothes look and move correctly in 3d - but it's not really a clothing design software because the pattern seem to have no real dimensions and you can adjust the how the clothing hugs the person without changing the pattern.

also most 3d figures are so off when it comes to really represent a real body.

but maybe i'm wrong - it sure looks interesting

Re: Marvelous Designer 2

Posted: Tue Mar 29, 2011 2:06 pm
by richardyot
I've owned Marvellous Designer since the start of the year - it's pretty good IMO. Fast and easy to use, EZBrush has created some free tutorials which are pretty useful (they're on the MD2 forums).

You can use your own meshes, just import them. You can also animate away from your reference pose to create other poses, just import an OBJ and morph to the new state. This may not seem necessary, but it's much easier to drape clothing on a T-pose and then morph into your final pose, the clothing simulation will take care of the cloth.

The shirt on this character was created in MD and then rendered in Modo. I subdivided the mesh to get rid of the triangles:

Image

In some cases it may well be faster to sculpt the cloth, but the results from the simulation are very realistic and once you know your way around the program it's very quick. What's more there are lots of ready-made items on the MD website that you can adapt to your own projects, which is a huge time-saver.