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Real-time Metropolis Light Transport on the GPU

Posted: Fri Mar 11, 2011 11:47 pm
by Chris Krüger

Re: Real-time Metropolis Light Transport on the GPU

Posted: Sat Mar 12, 2011 12:01 am
by Maximus3D
Yes, maybe in a couple of years.. gpu memory is still one of the bottlenecks. Although 3gb cards are shipping now it's still very expensive if you want a system big enough to run anything but simple productrenders and archviz interiors with limited amounts of furniture in them.

But that looks like a promising start. :)

/ Magnus

Re: Real-time Metropolis Light Transport on the GPU

Posted: Sat Mar 12, 2011 1:44 am
by tom
It's a pity the word "real-time" has lost its meaning. This is why we prefer not to call Fire as real-time but "interactive". Plus, there's no remarkable gap comparing it to current Fire, so you can easily imagine the future.