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what the realtime preview should have...

Posted: Mon Nov 01, 2010 2:49 am
by David Solito

Re: what the realtime preview should have...

Posted: Mon Nov 01, 2010 3:54 am
by Bubbaloo
For $25,000 per license? :wink:

Re: what the realtime preview should have...

Posted: Mon Nov 01, 2010 1:15 pm
by David Solito
Bubbaloo hello, I'm not convinced that the price is really justified. Still, there are a lot of cool options. Have you watched all the videos?
What I find really interesting would be to Maxwell:

- Motionblur directly configurable in the studio
- DirectNurbs rendering :P :P
- Variant Set
- NPR rendering

Re: what the realtime preview should have...

Posted: Mon Nov 01, 2010 2:19 pm
by Polyxo
With Realtime Rendering becoming a serious option direct Nurbs Rendering seems to get reevaluated by quite a few firms.
(Vred says they profit from faster Precalculation). This capability added to Maxwell would probably make all Rhino/Solidworks-Users
very happy.

Re: what the realtime preview should have...

Posted: Mon Nov 01, 2010 8:26 pm
by alexxx_95
yes yes Direct Nurbs rendering please ;)

Re: what the realtime preview should have...

Posted: Mon Nov 01, 2010 8:35 pm
by polynurb
it would be amazing, if maxwell would ever feature that.. using perfect geometry for perfect realism .. a dream team.

.. but i haven't heard of any path tracer that can use them directly.. maybe there are some technical issues with this..
afaik even the "new" Arnold doesn't seem to support nurbs directly..