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therenderingkiller.com

Posted: Wed Sep 22, 2010 1:40 am
by JCAddy
This appears to be a new real time system that has been under wraps for a while. At first glance it appears pretty impressive. Here is the brief taken straight from their main page.
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www.therenderingkiller.com
Thoughts on digital architecture

We’ve been developing architectural projects for over ten years.

We’re like all architects: we ask a lot of our digital tools by daring too much and hoping: often realizing that the tool isn’t suitable for what we want to do, or that it prevents us from leveraging its full capabilities because of it’s complexity.

The complexity of such tools can not only render them daunting but worse – they can make us forget the essence of the idea that we want to express, sidelining us into the meanders of 3D standards: default lighting, default rendering, dull camera movements…

What seems to us primordial in virtual design;

That is, it’s not very…

Virtual.

We felt it was important for us to be able to communicate our most wild ideas with the greatest simplicity, but it was a mistake to believe that 3D design studios would give us an easier life.

So, several years ago, we decided to fill in what we felt was missing from those software dedicated to 3D design and architectural communication, and gave birth to Twinmotion.

But a tool is worth nothing if it stays just theoretic, and it’s on projects with agencies like Zaha Hadid Architects, Ateliers Jean Nouvel, Agence Tabanlioglu and Aéroports de Paris that Twinmotion has proved itself.

The result exceeded our hopes: we held a tool which not only saved us precious time on every project but also allowed us to express ourselves better, more easily, more naturally.

Pushed by our partners, we decided to continue the development which gave us Twinmotion®2, a tool which we hope is going to make the lives of many architects much easier.

Twinmotion®2 has numerous advantages, it would be difficult to describe them all here in just a few words, but you will be able to learn more about them if you come back regularly to this blog, and to the site which will accompany the launch of Twinmotion®2.

We have created some video “snapshots” which will help you to quickly understand the potential of the tool. Every one of these videos offers an insight into a specific aspect of Twinmotion®2 and the possibilities that it presents.

Stay tuned to learn more, I’ll be back soon.

Raphaël Pierrat, Architect – CEO Twinmotion

Re: therenderingkiller.com

Posted: Wed Sep 22, 2010 6:32 am
by sandykoufax
At first sight, it's similar to game engine. but interesting.
Wanna see more of it later. :o

Re: therenderingkiller.com

Posted: Wed Sep 22, 2010 9:16 am
by numerobis
thanks for posting!

"launch of TM in october" so we'll see... :D

...designed "for architects" and "heavy scenes" sounds good :mrgreen:

maybe build on cryengine2...

http://www.youtube.com/watch?v=mlZUDUCcImk
http://www.youtube.com/watch?v=mlZUDUCcImk

Re: therenderingkiller.com

Posted: Wed Sep 22, 2010 9:50 am
by numerobis
there is another one to be released in october

http://www.silex3d.com/

http://vimeo.com/14270818
http://vimeo.com/14218637

the new quest3d

Re: therenderingkiller.com

Posted: Thu Nov 04, 2010 3:19 pm
by numerobis
there is a trial of twinmotion2 available now:
http://www.twinmotion.com/trial.html/?launch=1

full license is $2400!


but lumion (silex3d) looks quite interesting for quick and dirty animations - especially for 750€!

http://lumion3d.com/

Re: therenderingkiller.com

Posted: Thu Nov 04, 2010 3:45 pm
by oz42
these both look amazing!

I think TwinMotion looks a little more professional (together with the 'professional' price tag!) but Lumion looks great as well - not photorealistic but definitely real-time interactive (watch the Live Demo video if you have time; there's some great and simply implemented tools in there)