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Anybody here used Substance Designer?

Posted: Wed Aug 11, 2010 5:38 pm
by Half Life
This looks promising, has anybody got any experience with it?

http://www.allegorithmic.com/?PAGE=PRODUCTS.designer

Best,
Jason.

Re: Anybody here used Substance Designer?

Posted: Wed Aug 11, 2010 8:46 pm
by Bubbaloo
Quite pricey.

Re: Anybody here used Substance Designer?

Posted: Wed Aug 11, 2010 8:56 pm
by Half Life
No doubt, but I never let that be my deciding factor... Truly Adobe CS5 is getting up there too, so it works better and faster than that then it may be the wiser choice.

Best,
Jason.

Re: Anybody here used Substance Designer?

Posted: Fri Oct 01, 2010 4:11 pm
by Half Life
So Autodesk has officially licensed Substance Engine for 3ds Max/Maya 2011:

http://www.3dartistonline.com/news/2010 ... age-packs/

I guess I wasn't the only one intrigued.

Best,
Jason.

Re: Anybody here used Substance Designer?

Posted: Fri Oct 01, 2010 4:24 pm
by Bubbaloo
I downloaded the extension for Max 2011 yesterday. I've been testing IRAY, haven't got a chance to play with the new Substance textures, but if they are procedural textures, I worry that they won't be compatible with Maxwell like Max's other procedural textures.

Re: Anybody here used Substance Designer?

Posted: Mon Feb 14, 2011 7:02 pm
by Half Life
Substance Designer is having a promotional sale until the 27th for a 50% discount (395€)

First you will need to obtain the evaluation version of Designer (http://www.allegorithmic.com/?PAGE=PRODUCTS.evaluation) as they can only provide the discount to people who have an account on thier support site. People interested in the discount should put the code “GETMORESUBSTANCE” in the “Comments” section of the evaluation request form.


Best,
Jason.

Re: Anybody here used Substance Designer?

Posted: Mon Feb 14, 2011 8:29 pm
by Half Life
BTW, I have a problem with Chrome not playing the sample videos -- just right click and chose "save as" to download them to your machine and play them from there.

Best,
Jason.

Re: Anybody here used Substance Designer?

Posted: Mon Feb 14, 2011 9:21 pm
by numerobis
for me they play in chrome, but it takes some time til they start...

...thanks for posting the promotion... i'll try evaluation version

Re: Anybody here used Substance Designer?

Posted: Wed Feb 16, 2011 7:40 pm
by Half Life
So what are your thoughts now that you've played with the demo?

For me, I'm getting it, but I have a need to produce large material libraries for my videos and I can't expect the students to pay for textures to be able to learn -- it's very confining for me to be constrained to the available free textures because I really can't teach some of the things I'd like to.

Here's a marketplace for substances made in the Substance Designer application:

http://www.turbosquid.com/Substance

The thing to remember here is each substance can be varied to thousands of material variations with a few moves of a slider... once you've built the substance it becomes a "on the fly" texture generator for you (and I mean texture in the Maxwell "texture/normal/displacement maps" sense).

This is particularly useful in game and film texture design.

By the way those of you who use 3D Studio Max 2011 here are some videos about how the materials work in your program:
http://www.youtube.com/watch?v=W7OArcBmyFM

http://www.youtube.com/watch?v=3kGtBIFrWkw

Best,
Jason.

Re: Anybody here used Substance Designer?

Posted: Thu Feb 17, 2011 5:51 pm
by Half Life
I'll be posting Substances for use with Maxwell in a little while -- so even if you have no interest in purchasing the Substance Designer application, if you want some free goodies from me you will want to download and familiarize yourself with the features of the FREE Substance Player app:

http://www.allegorithmic.com/?PAGE=PRODUCTS.player

It comes with some samples to play with.

Best,
Jason.

Re: Anybody here used Substance Designer?

Posted: Thu Feb 17, 2011 6:05 pm
by numerobis
thanks Jason for the info and the support!
i've watched the videos and will look into it the next weekend. :D