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Arion renderer

Posted: Wed Mar 17, 2010 12:14 pm
by daimon
Anyone knows any more details about Arion?

http://www.randomcontrol.com/arion

Re: Arion renderer

Posted: Wed Mar 17, 2010 1:10 pm
by devista
Nobody?

Re: Arion renderer

Posted: Wed Mar 17, 2010 3:39 pm
by Burkhard

Re: Arion renderer

Posted: Wed Mar 17, 2010 6:51 pm
by Renato Lemus
looks interesting, but u need the right hardware. a bit pricey to me...

Re: Arion renderer

Posted: Wed Mar 17, 2010 7:32 pm
by polynurb
Renato Lemus wrote:looks interesting, but u need the right hardware.
the problem is more the right hardware is not here yet.

just when you got used to 64bit computing you got to restrict yourself to 2Gb (max 4 gb with tesla card) of ram for your scenes.(think about multilight!!)

even a 6gb card would not be sufficient if you think what can be done with maxwell right now... in terms of complex archviz anyway... for smaller scenes GPU acceleration is for sure great.


i am still wondering how caustic graphics is doing their thing.. maybe they have a way to offload raytracing without needing to load the entire scene/texture data in ram of the card...

Re: Arion renderer

Posted: Wed Mar 17, 2010 8:06 pm
by numerobis
looks FAST!!!

- CPU+GPU usage - will use all cpu's and gpu's available in your network (all pc's that have a multi-gpu-license)
- has bounce control - i don't know why it's still called "unbiased"... but the bounce control is NICE!
- "interactive" scene editing (materials/camera/lights)

the downsides for me for now...

- ram limitation! it's not possible to render bigger resolutions with gpu than the one that fits into the smallest video ram of your system. but you can switch to "cpu-only"-mode to render bigger scenes. i don't know about the speed in cpu only mode, but i think it's still possible to cut the bounces.
- NO SSS for this release
- NO displacement for this release
- NO instances for this release
- No demo version planned

:roll:

Re: Arion renderer

Posted: Wed Mar 17, 2010 8:56 pm
by m-Que
I think LayerBlending (Multilight) is not supported either.

Re: Arion renderer

Posted: Wed Mar 17, 2010 9:26 pm
by jo
numerobis wrote: (all pc's that have a multi-gpu-license)
It should be said:
"multi-gpu-render-node license"

Ciao, Gio

Re: Arion renderer

Posted: Wed Mar 17, 2010 11:02 pm
by Cyberfish_Fred
Whatever, I think this is the future of rendering!

Re: Arion renderer

Posted: Wed Mar 17, 2010 11:17 pm
by numerobis
yes! you're right!
hopefully video ram will grow quickly ...and NL will implement gpu support for mxw in the near future :mrgreen:

Re: Arion renderer

Posted: Thu Mar 18, 2010 8:44 am
by Renato Lemus
m-Que wrote:I think LayerBlending (Multilight) is not supported either.
If it's interactive, u shouldn't need layerBlending, just turning off/on the lights and it will update automatically.

Re: Arion renderer

Posted: Thu Mar 18, 2010 9:42 am
by daimon
Its very interesting, lots of renderers now using the GPU power, Mayabe Maxwell should start going that way. :)

Re: Arion renderer

Posted: Thu Mar 18, 2010 12:04 pm
by Fernando Tella
Cyberfish_Fred wrote:Whatever, I think this is the future of rendering!
+1

Re: Arion renderer

Posted: Fri Mar 19, 2010 2:01 am
by Richard
Just for faster tweaking in preview this would be a god sent!

Re: Arion renderer

Posted: Fri Mar 19, 2010 2:35 am
by Renato Lemus
I'm sure NL guys must have something amazing under sleeves...let's wait.