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Amazing animation work.
Posted: Wed Dec 09, 2009 3:20 am
by Bubbaloo
Re: Amazing animation work.
Posted: Wed Dec 09, 2009 8:38 am
by Hervé
Meindbender is one of the best...

Re: Amazing animation work.
Posted: Wed Dec 09, 2009 1:11 pm
by gotoxy av-media
fantastic 3D-cartoon-style-animations!
wow!
munch
Re: Amazing animation work.
Posted: Wed Dec 09, 2009 3:10 pm
by Bubbaloo
Did anybody happen to read the News section of the site? Says they are going to start using Maxwell 2. Interesting.
Re: Amazing animation work.
Posted: Wed Dec 09, 2009 3:33 pm
by gotoxy av-media
i am sure when the time has come and maxwell can handle animated textures/procedurals, they will render exclusively with maxwell VersionX...
http://www.maxwellrender.com/forum/view ... =3&t=30982
munch
Re: Amazing animation work.
Posted: Wed Dec 09, 2009 3:47 pm
by Bubbaloo
As far as I know, Maxwell 2 can now handle animated textures. Flicker is not a problem as long as the same cpuid is used at every frame. This is something that Maxwell 2 network does not handle yet, but I believe they are working on it.
Re: Amazing animation work.
Posted: Wed Dec 09, 2009 4:13 pm
by mashium123
well, i don't know about maya, but using the cinema4d plug-in it has 'always' been possible...
not only since v2.
as said, this is a cinema4d-material (that has a procedural noise, which is animated, in the displacement channel - ) that is converted for each of the 10 frames. so 10 mxs are written as usual - but in this case the maxwell material that is being generated is originally animated and so different in each mxs-frame.
this also is do-able in 1.7.1, as far as i can recall.
Re: Amazing animation work.
Posted: Wed Dec 09, 2009 4:28 pm
by gotoxy av-media
procedural textures are now supported???
i don`t think so...
the only way i know is to feed materials with a sequence of baked texture maps (pixel maps)...
this means wasting time and diskspace to produce and testing them...no real-time tweaking of parameters (i.e. ocean texture),
which is very important for animation-work...
dr.merman made some very useful melscripts for maya allowing you to feed in procedurals, which are automatically converted to pixelmaps on the fly (batchrender)...but i think he stopped this projekt
what a pity! it is on the wishlist since beta-stage...
munch
Re: Amazing animation work.
Posted: Wed Dec 09, 2009 4:45 pm
by gotoxy av-media
@mashium123
hmmm, it`s working for cinema!!!
can somebody confirm this for maya? i just have made some quick test...and it is not working!
i have to convert it manually...
munch