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in 12 years..

Posted: Fri Nov 13, 2009 5:58 pm
by yolk
..waxmell will be real-time (25fps) if my calculations are correct.

you think there will still be rendering services by then?

Re: in 12 years..

Posted: Fri Nov 13, 2009 6:09 pm
by tom
You don't mean maxwell, do you? :lol:

Re: in 12 years..

Posted: Fri Nov 13, 2009 7:13 pm
by m-Que
Only in case render quality won't change.
And I do hope it will evolve a lot, so the speeds will be pretty much the same I guess :wink:

Re: in 12 years..

Posted: Fri Nov 13, 2009 8:36 pm
by Michael Betke
I wish modern Graphic cards should be taken more into account within render engines.
It's such a waste of resources in every PC and I have no clue why GPU rendering is not included nowadays in every render engine.
I think Maxwell and unbiased renderers would really profit from such tech.

Is it so difficult to implement GPU code into a render engine?

Re: in 12 years..

Posted: Fri Nov 13, 2009 8:40 pm
by Maximus3D
12 years is a long time, very long time. I'm not so sure Maxwell is around in the year 2021..
Since there will soon be GPU's with native C++ support built into them then things will (should) change. :)

/ Max

Re: in 12 years..

Posted: Fri Nov 13, 2009 11:00 pm
by simmsimaging
In 12 years I just want to be able to yell at my computer from my bed and have it model, light, and render in real time, and then automatically bill my clients. If it can't do that then I'm quitting.

b

Re: in 12 years..

Posted: Fri Nov 13, 2009 11:24 pm
by glebe digital
....according to my calculations, I'll be consuming caviar & krug, orbiting several miles above the tropic of cancer in my Virgin-branded satelite-house.

...I won't be worrying about computers, except the stereo lithography food-maker in my weightless the kitchen.....

Re: in 12 years..

Posted: Fri Nov 13, 2009 11:29 pm
by yolk
for how long microsoft is telling us speech recognition just around the corner? 10 years?
last time when bill yelled: call Elaine Hardy
the computer understood: go erase harddisk

crrcrrrcrrr

Re: in 12 years..

Posted: Fri Nov 13, 2009 11:45 pm
by tom
It's good he hasn't said Call Hulk Mai Hesse :lol: :lol: :lol:

Re: in 12 years..

Posted: Fri Nov 13, 2009 11:56 pm
by yolk
ROFLASTC! :lol:

Re: in 12 years..

Posted: Sat Nov 14, 2009 12:57 am
by m-Que
Microsoft's Speech Recognition???
It works PERFECTLY:
http://www.youtube.com/watch?v=2Y_Jp6PxsSQ

Re: in 12 years..

Posted: Sat Nov 14, 2009 7:15 pm
by sandykoufax
Guys, we all die in 2012. :lol:

Re: in 12 years..

Posted: Sat Nov 14, 2009 7:46 pm
by Maximus3D
Hehe yea, and you will probably die from boredom if you watch 2012 at the cinema :D

/ Max

Re: in 12 years..

Posted: Sat Nov 14, 2009 10:14 pm
by polynurb
hope dies last guys.. :wink:

taken from here
Alex: Yes that’s right; we just shoot rays and calculate the shading information. For example, all of these packages have their own look and feel. We don’t take that away. We’re not a rendering company, and I want to make that very clear. We just shoot rays and schedule those rays to be rasterized. If you take a product like Maxwell Render, which really does use physics to simulate an environment and not to say they are going to use CausticRT, but if they did, certainly that would be very appealing to Architects. This applies to other packages as well. Anyone who is simulating the physical properties of light, could really take advantage of the fact that we shoot rays very very fast.

Re: in 12 years..

Posted: Mon Nov 16, 2009 8:33 am
by Hervé
Maximus3D wrote:Hehe yea, and you will probably die from boredom if you watch 2012 at the cinema :D

/ Max
I've seen a few images on TV... look soo boring... remove the FX.. and there's no story.. no movie.. nothing.. :lol: