Page 1 of 2
Fluid simulations, now with sound.
Posted: Thu Jun 04, 2009 11:26 am
by yanada
Re: Fluid simulations, now with sound.
Posted: Thu Jun 04, 2009 1:32 pm
by Hervé
pretty cool... I wonder what the Niagara Falls will sound like...

Re: Fluid simulations, now with sound.
Posted: Thu Jun 04, 2009 2:04 pm
by sandykoufax
looks very nice. thanks for the link
Re: Fluid simulations, now with sound.
Posted: Thu Jun 04, 2009 2:47 pm
by Tea_Bag
Very cool link thanks!

Re: Fluid simulations, now with sound.
Posted: Thu Jun 04, 2009 3:00 pm
by yanada
would be cool to have that in RFlow...
Re: Fluid simulations, now with sound.
Posted: Thu Jun 04, 2009 8:16 pm
by ivox3
Hervé wrote:pretty cool... I wonder what the Niagara Falls will sound like...

Uhhhm I'll take a guess ---- Niagara Falls ?
Exactly why do we need this ? I'm pretty sure in most cases a real life simulation could be made/found that would determine what water would sound like. Maybe I'm missing the point and there are applications, but it seems silly at this point.
Do you guys never question 'advances' in technology ? I'm just wondering ...
Re: Fluid simulations, now with sound.
Posted: Thu Jun 04, 2009 8:57 pm
by yanada
obviously must be out of your element
Re: Fluid simulations, now with sound.
Posted: Thu Jun 04, 2009 10:42 pm
by ivox3
Not really ......
Give me a 5 solid examples of usefulness where we can't already obtain similar data and then we'll talk.
Re: Fluid simulations, now with sound.
Posted: Thu Jun 04, 2009 11:24 pm
by JCAddy
ivox3 wrote:Hervé wrote:pretty cool... I wonder what the Niagara Falls will sound like...

Uhhhm I'll take a guess ---- Niagara Falls ?
Exactly why do we need this ? I'm pretty sure in most cases a real life simulation could be made/found that would determine what water would sound like. Maybe I'm missing the point and there are applications, but it seems silly at this point.
Do you guys never question 'advances' in technology ? I'm just wondering ...
Hey man, if it can replicate the sound of urinal water washing down the toilet....I'm down as a mofo!
Re: Fluid simulations, now with sound.
Posted: Thu Jun 04, 2009 11:27 pm
by yanada
what about writing a essay
Now not the best example but since you talk about Niagara Falls here we go.
Done with RFlow...Why not be able to get sound out of that collision?
I'm pretty sure in most cases a real life simulation could be made/found that would determine what water would sound like.
Is all about the $$$
.
.
.
Re: Fluid simulations, now with sound.
Posted: Thu Jun 04, 2009 11:28 pm
by Bubbaloo
Maxwell + dynamics with realistic sound effects generated by surface collisions defined in the mxm. The next step?

Re: Fluid simulations, now with sound.
Posted: Fri Jun 05, 2009 12:49 am
by LiW
you can always reverse the process and design a waterflow that plays the melody that you hear while riding your bike 15km/h along the stream

or can't you?
edit: 30km/h let's say;)
Re: Fluid simulations, now with sound.
Posted: Fri Jun 05, 2009 7:50 am
by ivox3
Yananda ......... think !
Do you honestly think you'd be able to detect the car in that collision ? ....or would it sound exactly like the bottom of any similar size/volume waterfall ? If you say yes --- your credibility goes to zero. Don't even try it.
See what I mean ? ... people tend to use technology in ways to just invent the redundant, obvious and useless.
So here goes, ..let me play the other side of the fence.
Scenario: engineers have decided to divert a river, create a damn and thusly a waterfall (Niagara scale).
Residents complain about the possibility of noise.
City officials call for testing.
Engineers decide to create a computer simulation of the sound.
Engineers spend a lot of money on the simulation --- like you say, all about the $$$.
Engineers spend more money setting up an enormous PA system to create a similar auditory scale as the falls -- pc speakers aren't gonna get it.
Test is done. Results = this thing is loud as hell.
Residents quoted at the sound test: "hmmmm, ...yep, it's loud, but I already knew that."
Back to the car/water scene ---- that's what a sound/Foley artist does and the artform has been perfected.
What's really going on here is confrontation. It's just in your nature.
Re: Fluid simulations, now with sound.
Posted: Fri Jun 05, 2009 11:09 am
by yanada
...
Re: Fluid simulations, now with sound.
Posted: Fri Jun 05, 2009 4:03 pm
by Bubbaloo
yanada wrote:...
That's more like it!
