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Advice on wireframe humans. Not real ones.

Posted: Thu Apr 30, 2009 3:28 pm
by w i l l
I'd like to create this (was done in 3d Studio) except I haven't got 3d Studio. Does anyone know how I can create, or where I can get human body parts (probably hands) that I can render in wireframe?

Is there a function in 3d Studio whereby you can render out as a wireframe or would those be screen grabs?

I've got Cinema 4d if that's any use.

Thanks for any help fellow helpers.

Image

Posted: Thu Apr 30, 2009 3:45 pm
by dd_
you have meg and otto in cinema 4d for the body parts and there used to be a plugin for rendering wires in c4d i shall try to remember which one it was and if it will work on the newer c4d versions

Posted: Thu Apr 30, 2009 3:49 pm
by dd_
http://www.c4dportal.com/forum/showthread.php?t=540

called wireshader

you could also try sketch and toon

Posted: Thu Apr 30, 2009 6:09 pm
by -Adrian
You can also try MakeHuman for the meshes, if the body parts don't need to be too detailed.

Posted: Thu Apr 30, 2009 10:59 pm
by w i l l
Ok thanks to both of you.

I can render the models in Poser no problem.... just need to create the right kind of 3d model. The Poser models don't have enough Polygons and therefore the hidden line/mesh render doesn't look as dense as that image above.

I can't install that software for some reason. I get an error.

Posted: Thu Apr 30, 2009 11:00 pm
by Maximus3D
You could grab a copy of Daz Studio also, it includes Victoria and some other stuff. The app is ofcourse free from daz.com

/ Max

Re: Advice on wireframe humans. Not real ones.

Posted: Fri May 01, 2009 5:05 pm
by Bubbaloo
Take your low poly mesh and subdivide to your heart's content. BTW, that image you posted doesn't look like a normal poly mesh, I'd like to know how it was made!

Re: Advice on wireframe humans. Not real ones.

Posted: Sat May 02, 2009 3:06 pm
by w i l l
Yeah maybe it's some kind of texture map.

Re: Advice on wireframe humans. Not real ones.

Posted: Sat May 02, 2009 5:02 pm
by Bubbaloo
To me it looks like one of those 3d scanned objects. They have these very uniform tight meshes.

Re: Advice on wireframe humans. Not real ones.

Posted: Mon May 04, 2009 11:01 am
by w i l l
Nah, it's done in 3ds Max using a standard human model. That's all I know.

Any 3ds Max users out there know how this is done????