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Cool Modo Render

Posted: Tue Mar 10, 2009 6:13 pm
by Bubbaloo

Posted: Tue Mar 10, 2009 6:24 pm
by yolk
chuckle..that's a nice one

Posted: Tue Mar 10, 2009 6:33 pm
by -Adrian
:lol: Great work!

I'm a big fan of the Predator concept. Alien (Xenomorph), not so much. I mean regarding the movies, artwork etc. not this render.

Posted: Wed Mar 11, 2009 1:16 pm
by yanada
KurtS posted a link to the luxology forum, it looks like Microstation has a new baby :shock: http://communities.bentley.com/blogs/ku ... tests.aspx

Cool stuff KurtS, I hope you don't mind.

Posted: Mon Mar 16, 2009 4:49 pm
by KurtS
no problem, Yanada. I've been a Micostation user for many years, and the new full Luxology Render engine will be an integral part of the program. I'm currently one of the testers, and already a great fan of Luxolgy Render... :-)

Posted: Mon Mar 16, 2009 5:54 pm
by yanada
Kurts Keep up the good work( I have been following your blog for some time, great stuff). All we need now is Bentley to cut the some deal as Dassault, so we can bring native Microstation files into Modo :wink:

Posted: Tue Apr 21, 2009 2:26 pm
by KurtS
now we have access to the 401 fur materials aswell - (something I always missed in Maxwell). Quick test: Image

Posted: Tue Apr 21, 2009 2:29 pm
by Maximus3D
Wow Kurt :shock: ye lucky bastard! :D now i understand why you don't wanna play with Maxwell no more.. having that to play with looks like alot of fun!

/ Max

Posted: Tue Apr 21, 2009 2:41 pm
by -Adrian
Sweeeeet.

p.s. Is that Modo DoF?

Posted: Tue Apr 21, 2009 3:10 pm
by yanada
Lucky you Microstation people :shock:

Now the question is If and only if we get a Modo plugin will maxwell handle Fur, Replicators etc. ?

Posted: Tue Apr 21, 2009 3:14 pm
by Maximus3D
Nope because hair/fur and replicators cannot be 'frozen' and exported as meshes to external appliactions. They only work within Modo as far as i know.

/ Max

Posted: Tue Apr 21, 2009 3:23 pm
by yanada
Maximus3D wrote:Nope because hair/fur and replicators cannot be 'frozen' and exported as meshes to external appliactions. They only work within Modo as far as i know.

/ Max
INDEED Max :wink:

Posted: Tue Apr 21, 2009 3:28 pm
by -Adrian
:(

Posted: Tue Apr 21, 2009 3:41 pm
by yanada
Sorry Adrian that's true and not the only features than Maxwell wont be able to Support... :wink:

Posted: Tue Apr 21, 2009 3:51 pm
by Bubbaloo
I think it's pretty clear from all that I've read that they want you to use Modo's render engine. I think that's why they are not too helpful with a Maxwell plugin.