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3dexchange Problems
Posted: Fri Feb 13, 2009 2:40 pm
by frosty_ramen
I have purchased 2 models from 3dexchange and both of them have not exported from 3ds max to mxs. any ideas why i would get a "Could not create a Maxwell mesh for object ""." so now im just not sure what to do
any suggestions?
dan
Posted: Fri Feb 13, 2009 2:50 pm
by Fernando Tella
I would check for empty groups, I mean, groups without geometry and delete them. Or maybe just explode all groups if that's possible.
Posted: Fri Feb 13, 2009 3:08 pm
by frosty_ramen
yep that works, well if i explode and delete anything w/o name, which is all the leaves and flower heads! NICE! i guess ill try to rename for a bit.
thanks
dan
Posted: Fri Feb 13, 2009 3:28 pm
by frosty_ramen
well it took a minute to dom but it finaly opened in studio, and its still messed up! is there any great 3ds max person that i could email this geranium and see if you could do something?
dan
Posted: Fri Feb 13, 2009 3:46 pm
by Fernando Tella
I don't know if I'm such a great person but you can send it to me anyway.
My e-mail is right here: --v
Posted: Fri Feb 13, 2009 5:02 pm
by Fernando Tella
Ok, I got it to render straight from max, you'll have to reapply all the materials though; anyway you had to do it as they are from vray, so, just follow this steps:
-Select the main group and lock the selection;
-Open all the groups (if the selection remains locked it will only take 4 or 5 steps);
-Use rename objects tool from tools menu so everything has a name;
-Open material editor, select one material, make it Maxwell's and apply to everything;
-Condense material editor slots to clean the editor (this is optional

)
The stems of the leaves and some other objects had some strange materials applied that did not appeared in the scene materials; also almost all the objects had no name.
Posted: Fri Feb 13, 2009 5:39 pm
by frosty_ramen
ok, when i opened it in maxwell studio it was exploded with instances, pedals and leaves all over the place. should i use a different export option?
Posted: Fri Feb 13, 2009 5:57 pm
by Bubbaloo
Best thing to do in Max is make it all one polygonal mesh and make the materials into a multi-material. That way it is only one object with one pivot.
Posted: Fri Feb 13, 2009 6:17 pm
by frosty_ramen
Bubbaloo,
so then would material assignments (unwrap?) have to be redone?
Posted: Fri Feb 13, 2009 6:31 pm
by Fernando Tella
frosty_ramen wrote:ok, when i opened it in maxwell studio it was exploded with instances, pedals and leaves all over the place. should i use a different export option?
Can't help you there, cause I never use Studio. What Bubbaloo suggest could work, but I don't know how Studio deals with multi-materials; UV's should be ok.
Also you could, with all objects selected and groups opened, realign all pivots at the same time with the main group gizmo (for example). Edit: I have tried and still in studio everything was misplaced.
Posted: Fri Feb 13, 2009 6:54 pm
by Fernando Tella
After testing a bit I can say that if you want to export to Studio what Bubbaloo said is the best way. Apply materials to all the parts first, then explode all groups; I took the flowerpot as base object, converted to editable poly and attached all the rest of the objects without changing IDs or materials. In studio you will get all the materials included in your geranium and n problems with instances floating around (as you won't have instances).
Posted: Fri Feb 13, 2009 7:18 pm
by frosty_ramen
Awsome! i will give that a try
Posted: Fri Feb 13, 2009 10:59 pm
by frosty_ramen
Fernando - Bubbaloo
It did work guys, i had to make several objects (by material) but it did work.
thanks!!
Dan
Posted: Fri Feb 13, 2009 11:06 pm
by Bubbaloo
Good to hear!