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Just can't find it!!! - Image enlargement software

Posted: Fri Jan 02, 2009 9:00 pm
by m-Que
Hello everyone,
I'm looking for a programs simular to AlienSkin BlowUp for image enlargement. I think, someone has post something in here some time ago, but I JUST CAN'T FIND IT!!! :(

If someone knows some good program simular to it, please share it's name with others.
Thanks! :)

Posted: Fri Jan 02, 2009 9:10 pm
by polynurb
true ..true there was a thread about this ...sometime

my contribution was PhotoZoomPro 2

http://www.benvista.com/main/content/co ... ozoompro_1

i used the old version.. seemed quiet capable.

this thread should contain more links to other programs....

http://www.maxwellrender.com/forum/view ... =photozoom

Posted: Fri Jan 02, 2009 10:44 pm
by m-Que
BINGO!!!
It's exactly what I was lokking for.
Thanks, polynurb!!!
:D

Posted: Sat Jan 03, 2009 1:27 am
by ivox3
I use Maxwell.


1. Make a plane.
2. Set up an orthographic type lens - use skydome.
3. Render to ridiculous resolution.

Best upsizer ever with ZERO dumbed down pixels.

Posted: Sat Jan 03, 2009 1:42 am
by polynurb
ivox3 wrote:I use Maxwell.


1. Make a plane.
2. Set up an orthographic type lens - use skydome.
3. Render to ridiculous resolution.

Best upsizer ever with ZERO dumbed down pixels.

.... 8) you're right....

have been using that for rerendering of "untiled" woodfloor textures... but with a hidden emitter just hovering a centimeter over the plane with the texture.....never thought of using it to upscale images though :D

Posted: Sat Jan 03, 2009 2:42 am
by ivox3
Remember, if the image is particularly low-res (pixelation visible) you can render it out at a pretty high-res and then clean up some of the pixelation through properly downsampling the image.

Posted: Sat Jan 03, 2009 12:00 pm
by m-Que
ivox3 wrote:I use Maxwell.


1. Make a plane.
2. Set up an orthographic type lens - use skydome.
3. Render to ridiculous resolution.

Best upsizer ever with ZERO dumbed down pixels.
WOW :shock:
Never thought of that!
Could you please tell more about that method, or post some scene settings image???

Posted: Sat Jan 03, 2009 5:58 pm
by def4d
wow, move it to Tutorials !

Posted: Sat Jan 03, 2009 6:58 pm
by m-Que
I STILL don't get the method. :cry:
PLEASE, someone explain it to me!!!

Posted: Sat Jan 03, 2009 7:53 pm
by ivox3
m-Que ...

Sorry, .. I was trying to put a pictorial together, .. but I just don't have the time right now. So we'll do the text thing...

Think of it this way .. It's like taking a high-res photo with a camera of a small picture -- say a 4 x 6. So remember, .. your not gaining any detail. The primary advantage of using a renderer versus just upsampling the image is that you get the added advantage of the anti-aliasing built into Maxwell. It's just a poor man's way to avoid hard core pixelation.

1. Take your image and figure out it's exact size in mm's/inches.

2. Create a plane in the Front Viewport to the same dimensions. Texture the plane.

3. Now, ... the tricky part is setting the lens (mm).

** Let's assume that the camera is absolutely in-focus with the plane.

You want to initially setup the camera where your physically seeing the image on the screen if it was at 100% resolution. If your too close, ..then your already adding distortion and if your too far away your losing detail. I have no hard science way of doing this -- I just open the original image with Windows photo viewer and then just match up what I see on-screen in Rhino. I'm sure there's a more theoretical way of doing this .., .but the low-tech way works for me. I think between 100-200mm should be the range.

*** As you can see below -- your going to have blank space around the perimeter, so you have to consider this as it's going to be cropped out later. I just pad the resolution size like 30% or so.. when I'm resetting for the final size.

*** Also, .. the above is totally dependent on the resolution of the original -- the higher the quality, .. the less margin you'll have

5. Now I just check a few things .. F-stop 8.0 / skydome / Iso and shutter can stay at default .. easy enough to adjust on the fly later.

6. Click render, let it get going and then Stop render.

7. Navigate over and reset the resolution to the desired higher resolution and start another render. I do this because the render that's cooking is still be at the original low resolution. That's fine. This way the render starts quick and gives me the ability to shut it down quick and make adjustments, ..and then re-render to whatever resolution.

Okay .. if everything was set right .. you should have a copy of the original with the same quality at a higher resoltuion.

** At this point -- you can make your iso/shutter/burn/gamma adjustments and even add some sharpening in PS if necessary.
Hopefully you'll have a very printable image.



What can I say .. you just have to do some tweaking/fiddling to get comfortable with it.. But I will tell you that I've used the method multiple times and more specifically, ...to create MXI emitter backgrounds from very low-res photos found on the web that would normally pixelate if I did a simple and corarse upsample and save.

** Like I said .. I do this all the time, but I never realized how complicated it actually was ( in terms of explaining) ! Hope I didn't drag you into a hole. :lol:

The pic below is an obvious Hervé render that I snatched from the NL main gallery via PrintScreen. I'll be coming back here to use that image as an example with a high-res version ---- time permitting.

Image

Posted: Sat Jan 03, 2009 8:18 pm
by m-Que
Thank you, Thank you, Thank you, ivox3 for a wonderful tutorial.
I'm gonna give it a try!!!

Hey everyone, Say 'Thank You' to ivox3 for a great tutorial :wink:

Posted: Sat Jan 03, 2009 8:22 pm
by ivox3
Okay ...

Here's the original screen capture image: 298 x 226 px.

Image

Now here's the super sized berries at
4892 x 3725
Maxwell Version: Remember now -- no new detail, just a smooth upsize.
http://img183.imageshack.us/my.php?imag ... bigqp5.jpg

Photo Editor with no attention to aliasing: Same res: 4892 x 3725. That's around a 16X scale up.
http://img134.imageshack.us/my.php?imag ... rgeof1.jpg

The proof is in the berries.

I just setup 2 tabs in FF and did a side by side, ..which you could of done, but I'll just save you the time.

Image
Image

Smooth as silk. hehe...

Now I also have to mention that I did all this using jpeg's because I didn't want to be bothered the file sizes using something lossless.
Still, .. the results are pretty good ! lol...

I guess I did the pictorial afterall... G'day.

Posted: Sat Jan 03, 2009 9:03 pm
by Maximus3D
:shock: whoa! clever and highly unusual approach ivox. I can honestly say i never thought of this before.

/ Max

Posted: Sun Jan 04, 2009 10:50 am
by Hervé
cool!... he he :lol:

Image

Posted: Sun Jan 04, 2009 11:25 am
by iker
very clever ivox! great idea!