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software else than BP for texture painting over UV seams ?

Posted: Mon Oct 27, 2008 3:54 pm
by deadalvs
hi.. i tried BodyPaint some time ago and one thing wasn't satisfying:

let's say UVs are not properly assigned, but nothing is overlaying in UV space. (each face has a unique portion in the 0-to-1 space). now BP's brushes have a certain radius properly painting the actual face. but the adjacent face doesn't always get proper color even that the brush is going over the edge clearly. if the brush goes to a certain closeness to the edge, a *pop* happens and then, the color is painted.

so.. has that been removed in BP4 or is there a painting software available that gets rid of this ?
the problem of course is the continuity of the maps over edges, so that there's no resulting colorshift/break over an edge.

of course, with proper UVs assigned, this problem is much less obvious, but it'd be nice not to have to do all the UVing for each little piece of geo.

any feedback on this ?
thanks in advance..

Posted: Mon Oct 27, 2008 3:58 pm
by Maximus3D
For something like that i'm using 3D-Coat, it's good and fast and allows you to paint your textures directly on your models in layers even without proper UV's. I painted numerous meshes with it and the results were quite sexy looking. :)

http://www.3d-coat.com/

/ Max

Posted: Mon Oct 27, 2008 4:05 pm
by deadalvs
hey Max !

i've seen you mentioned this soft in another thread some time ago. it indeed seems useful - especially with that price tag !

how's the workflow with the displacement ? i guess it's exported in normal 8 bit RGB since the brushes are only 8 bit to paint ? you open this in photoshop, convert to 32 bit and blur it a little to get a non-stepping map for displacement ?

Posted: Wed Oct 29, 2008 9:11 pm
by deadalvs
ah, two other questions:


1) what about radial symmetry tools ?

2) wacoms supported (pressure, ...) ?

Posted: Thu Oct 30, 2008 4:28 pm
by mtripoli
I looked at 3D Paint and trial. It's pretty cool... now, excuse me for being kind of thick; how do you use the textured model from 3DP in Maxwell? Do you do a "create material from model"?