software else than BP for texture painting over UV seams ?
Posted: Mon Oct 27, 2008 3:54 pm
hi.. i tried BodyPaint some time ago and one thing wasn't satisfying:
let's say UVs are not properly assigned, but nothing is overlaying in UV space. (each face has a unique portion in the 0-to-1 space). now BP's brushes have a certain radius properly painting the actual face. but the adjacent face doesn't always get proper color even that the brush is going over the edge clearly. if the brush goes to a certain closeness to the edge, a *pop* happens and then, the color is painted.
so.. has that been removed in BP4 or is there a painting software available that gets rid of this ?
the problem of course is the continuity of the maps over edges, so that there's no resulting colorshift/break over an edge.
of course, with proper UVs assigned, this problem is much less obvious, but it'd be nice not to have to do all the UVing for each little piece of geo.
any feedback on this ?
thanks in advance..
let's say UVs are not properly assigned, but nothing is overlaying in UV space. (each face has a unique portion in the 0-to-1 space). now BP's brushes have a certain radius properly painting the actual face. but the adjacent face doesn't always get proper color even that the brush is going over the edge clearly. if the brush goes to a certain closeness to the edge, a *pop* happens and then, the color is painted.
so.. has that been removed in BP4 or is there a painting software available that gets rid of this ?
the problem of course is the continuity of the maps over edges, so that there's no resulting colorshift/break over an edge.
of course, with proper UVs assigned, this problem is much less obvious, but it'd be nice not to have to do all the UVing for each little piece of geo.
any feedback on this ?
thanks in advance..