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2D physics - P H U N !!
Posted: Tue Feb 19, 2008 2:29 pm
by Cyberfish_Fred
Posted: Tue Feb 19, 2008 2:35 pm
by w i l l
Nice.
From Umea as well.
Posted: Tue Feb 19, 2008 3:16 pm
by Maximus3D
Great little program

tons of fun to play with, and it's from Umeå, Sweden. Yay!
Thanks for posting this one.
/ Max
Posted: Tue Feb 19, 2008 3:28 pm
by Fernando Tella
Have you tried this one?
http://www.armadillorun.com/
It's thought as a game. You have to take care of budget too.
Posted: Tue Feb 19, 2008 9:17 pm
by polynurb
cool links!
great for the break time if you are sitting in an architecture office
...you know make stuff collapse
there are a lot of realtime physics games coming up, the first I saw was this one:
http://www.kloonigames.com/crayon/
which will be a commercial version of this freeware:
http://www.kloonigames.com/blog/games/crayon/
Posted: Tue Feb 19, 2008 9:22 pm
by mtripoli
OK... call me ignorant... stupid... whatever... but why can't I do this as easily in, let's say Lightwave? One can do it, but not without a ton of setup...
Posted: Tue Feb 19, 2008 9:32 pm
by yanada

cool
Posted: Tue Feb 19, 2008 9:41 pm
by polynurb
@mtripoli
years ago i saw that havoc water in 3dStudio.. with things floating in it and you could interact with them in realtime (drag them around/dipp them under water, stack them etc.).. haven`t been into 3d studio much since then... if havoc is still a part of 3dMax, it might be quite advanced by now..
Posted: Tue Feb 19, 2008 9:58 pm
by mtripoli
Too much freakin' PHUN...
Posted: Wed Feb 20, 2008 3:12 pm
by Leonardo
I need to give it a try
Posted: Wed Feb 20, 2008 3:25 pm
by bjorn.syse
Wow, very cool!
Posted: Wed Feb 20, 2008 9:22 pm
by Sheik
Posted: Wed Feb 20, 2008 9:45 pm
by Fernando Tella
Wow! That must be great fun when setting the decoration of interiors. Imagine placing all the stuff this way.

Posted: Thu Feb 21, 2008 11:48 am
by bjorn.syse
amazing! Thanks for the link Sheik!
I am on the look out for something like this to use with industrial design. What I need is mainly something to test volume centriods on objects with different densities defined.. Imagine modeling a chair, define the base as wood and some parts as some metal - and then turning on gravity to see if it stands..
Has anyone stumbled across a lightweight solution that could work with Rhino? I'm thinking Realflow is too much base on what I need.
regards,
- Björn
Posted: Thu Feb 21, 2008 10:22 pm
by mtripoli
@Sheik: Does Sketchup import obj's or anything like that?