Page 1 of 4

NL you must reconsider for next release (was:KERKYTHEA 2008)

Posted: Wed Jan 30, 2008 11:18 pm
by JTB
I am a Maxwell-fanatic but as I've said before, it is always nice to see new players in the game!!!
Please take a look at this renderer!
I will post my ONE AND ONLY WISH to the appropriate forum....
This wish is.... BIASED MAXWELL!!!

As you can read from the homepage, Kerkythea is not a renderer, is a rendering system, with many rendering options from very,very biased and fast up to MLT (Metropolis Light Transfer) as Maxwell.
Some great things I've noticed....
1. Easy as Maxwell
2. Faster if you want to used biased but nice methods.
3. Instancing brush that reminds me of populating eco-system in Vue and.
4. ......More, depending on what you want it for.

I think that Maxwell should become a rendering system too!


http://www.kerkythea.net/joomla/index.php
:shock: :shock: :shock:


Kerkythea 2008 Echo Edition has now been released!

It has been a long year of waiting and we are sure that it really worthed it.

Kerkythea 2008 Echo is a full staging application for rendering your models. And now it's available for all major platforms Windows, Linux, and MacOSX!

Introducing the Kerkythea Instancing Brush (Earning KT2008 the name "Echo")
It features instancing by loading the "Brush" with any model or group of models and painting (scattering) instances of that onto any model "canvas" object you choose. Or, you can choose auto-population of the canvas determined by grid, or driven by image mask!

Now featuring MLT(BPT) Metropolis Light Transport on top of Bidirectional Path Tracing to handle the most demanding indirect lighting scenes.

Robust and completely re-vamped material editor featuring nk/ior measured data support, synthesis layer, procedural ramps, improved materials and the new plugin SDK for user developed customized objects.

Also featuring:
-15-25% general render speed increase (more for MLT render mode)
-Multithreading support for all render methods
-Network rendering to unlimited machines/threads/cross-platform (requires manual connection)
-Instancing and grouping of Lights or Models
-Sky Portals, Supersampling
-Physical Camera definition enhancements
-Parallel View Rendering for plans/elevations, etc.
-IES Light implementation
-Specular, Light, Diffuse, and Diffuse Texture passes
-Improved depth map rendering
-alpha channel auto-recognition for .png and .tif files
-More widgets (Drop and align commands, manual sun positioning)
-and much more

Kerkythea now supports a zipped xml version (kzx extension) for saving files, which, combined with instancing, can result in file sizes 5% to 10% the size of previous versions' saved .xml scenes.

The new cross-platform plugin SDK implementation allows users to write their own plugins including new procedural textures, materials and lights.

Posted: Wed Jan 30, 2008 11:33 pm
by Maximus3D
:shock: ..that looks freakin sweet! guess it's time to test that baby again heh

Thanks for the info JTB :)

/ Max

Posted: Wed Jan 30, 2008 11:37 pm
by JTB
Yes, me too!.... As I have said before (for LuxRender) it is always nice to see new players in the game!
Nice for competition and improvement motivation!

Posted: Thu Jan 31, 2008 4:07 am
by Bubbaloo
Yes, I need to revisit this one!

Posted: Thu Jan 31, 2008 10:30 am
by Tim Ellis
Nice one, I hadn't heard of this renderer. Blender integration is great, testing today.


Thanks for the link.

Tim.

Posted: Thu Jan 31, 2008 3:09 pm
by Bubbaloo
Well, it has a great interface and some nice features.

Posted: Thu Jan 31, 2008 4:01 pm
by yanada

Posted: Thu Jan 31, 2008 4:12 pm
by yanada
:shock:

Posted: Thu Jan 31, 2008 6:38 pm
by yanada

Posted: Sun Feb 03, 2008 3:29 pm
by JTB
yanada wrote:the Instancing Brush!
Tut: http://www.kerkythea.net/joomla/index.p ... down&id=68

YES! It is the top feature of this release....

I renamed the post and added some comments at the begining

Posted: Mon Feb 04, 2008 12:22 pm
by Micha
Hmm, anything sounds good, but the gallery isn't a big surprise. Most dosn't look like a photo. Why? :?

Posted: Mon Feb 04, 2008 1:41 pm
by JTB
Micha wrote:Hmm, anything sounds good, but the gallery isn't a big surprise. Most dosn't look like a photo. Why? :?
Because it's not Maxwell.... :wink: :wink:


However, try to download and play with instancing bruch... You'll love it.
Also object and view handling are fast and easy.
Personally I think that MXST adopt some of the ways things happen in kerkythea's main app.

Posted: Mon Feb 04, 2008 4:43 pm
by Maxer
Are you guy's crazy, did you look at any of the images this engine produced they all look like something I'd did in scanline a few years ago. There's nothing impressive about that engine at all.

Posted: Mon Feb 04, 2008 6:34 pm
by jespi
Maxer wrote:Are you guy's crazy, did you look at any of the images this engine produced they all look like something I'd did in scanline a few years ago. There's nothing impressive about that engine at all.
Full agree with you Maxer.The most frequently used 3d app like 3ds max, maya, c4d, formZ....... has by far better renders engine than Kerkythea.

Posted: Fri Feb 08, 2008 3:07 am
by knurrebusk
Maxwell Render is finally mature, so real time render engines like Cry-engine 2 is more cutting edge.