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Moi3d to MXST

Posted: Thu Oct 25, 2007 5:42 pm
by yanada
What are the best Export settings from Moi to MXST
I did try Obj default settings but there are missing trianges...............Thanks

Posted: Thu Oct 25, 2007 6:11 pm
by Maximus3D
You should export it triangulated from Moi, do not use ngons or quad export as Studio dislikes that.

/ Max

Posted: Thu Oct 25, 2007 6:14 pm
by yanada
Thanks Max Somehow I knew you will be the first to answer :wink:

Posted: Thu Oct 25, 2007 6:19 pm
by yanada
it works for now, Ill do some test letter on... Thanks again :D

Posted: Thu Oct 25, 2007 6:20 pm
by Maximus3D
Hehe :D anytime yanada, i'm glad to see you picked up Moi now. Do show us what you can do with it. :)

/ Max

Posted: Thu Oct 25, 2007 6:36 pm
by yanada
Oh yes very soon.I been testing Moi and rhino at the same time,not sure whitch one Ill buy perhaps both, but for some reason I keep going back to Moi to do staff, funny really Moi gives a hand to Rhino... :wink:

Posted: Thu Oct 25, 2007 6:42 pm
by Maximus3D
Sounds good, i'm looking forward to seeing your Moi creations :)

And if i can recommend then go with Moi, you got direct contact with the developer there on the forum so you can suggest something you want implemented to him and he'll do it. Try that with the Rhino guys.. :D it ain't as easy. Also Moi costs at most 200 euro if not less, i can't remember now but it's something like that which is not alot compared to Rhino's price and you can and will be able to do the same stuff in Moi, just better and easier.

/ Max

Posted: Thu Oct 25, 2007 6:54 pm
by yanada
well said I think Micheal is a very talented coder and his support, well you said it,he is waiting for you with big guns :lol:

Posted: Thu Oct 25, 2007 7:00 pm
by Mihai
Actually you can import quad based objs in Studio since 1.5.1. You don't have to triangulate anymore.

It's just ngons that aren't supported, so those will come in as missing.

Posted: Thu Oct 25, 2007 7:08 pm
by yanada
Keep them coming :shock:

Posted: Thu Oct 25, 2007 10:06 pm
by Leonardo
Mihai wrote:Actually you can import quad based objs in Studio since 1.5.1. You don't have to triangulate anymore.

It's just ngons that aren't supported, so those will come in as missing.
those are great news! :D

Posted: Sat Oct 27, 2007 3:51 pm
by yanada
Hi max first one just for fun, needs more work, any tips welcome :idea:
http://www.mediafire.com/imageview.php? ... nw&thumb=4

Posted: Sat Oct 27, 2007 4:01 pm
by Maximus3D
A bulb! :) that's a easy enough model to start with. And it looks like you succeeded.

Good work for a quickie like that.

/ Max