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moi3d plugin, Please Please Im on my knees

Posted: Wed Oct 10, 2007 7:01 pm
by yanada
moi is the future

Posted: Wed Oct 10, 2007 7:17 pm
by Bubbaloo
Maybe you should post this in the wish list. :wink:

Posted: Wed Oct 10, 2007 7:26 pm
by Maximus3D
This won't be possible for a very long time, maybe Moi 2.0 as the plans for a plugin is far far away. There's not even an SDK yet.

Besides you have more control exporting your Moi models to any external program and texture them, and render them there. I can't vote for a Moi plugin, sorry.

/ Max

Posted: Wed Oct 10, 2007 7:45 pm
by yanada
Hi Maximus3D, do you mean maxwell studio and if yes what are the best settings. Thanks

Posted: Wed Oct 10, 2007 7:49 pm
by Maximus3D
By external program i mean anything that has a Maxwell plugin today and can import models Moi can export. :)

If you're gonna import your Moi models into Studio you need to export triangulated, and that means no ngons or quads as those won't play very well with Studio (please fix this NL). That's all you need to do, and then you can map them as you wish within Studio and render them, i tried this and it works even tho Studio's mapping tools are a bit strange to work with.

/ Max

Posted: Wed Oct 10, 2007 7:55 pm
by yanada
thanks max ill try that.......ill be back :D

Posted: Thu Oct 11, 2007 6:38 am
by JTB
MoI is really great, but I don't think there is any need to hurry... As Maximus said, there is no SDK so no plugin is possible... Also, the OBJ export is very good so you can easily work with MXST.