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Oh My God! I cannot make a simple water jet with PFLOW

Posted: Wed Aug 29, 2007 12:19 am
by NLT
I have been trying SuperSpray of Pflow: 3dsmax8.
That is:
1-SuperSpray
2-Create: spacewarp>forces>gravity

Still I canot get anything.

Please,please help!

Posted: Wed Aug 29, 2007 1:20 am
by rivoli
do you have any reference we can look at, just to make sure to get what you're after?

even though I guess this belongs in off topic.

Posted: Wed Aug 29, 2007 7:23 am
by NLT
Thankyou!

Nothing fancy, just a water fountain with the jet nozzle upward.
anything will be good. I just do not get any results from pflow.

It would be awesome if somebody could post a tutorial!

Thanks

Posted: Wed Aug 29, 2007 11:10 am
by rivoli
do you mean something like this?

Image

can upload the file, but it's a max 9 one. I might even work out a wee bit of a step to step description of what I did. let me know.

Posted: Thu Aug 30, 2007 7:12 am
by NLT
Yes,Yes,yes

Thats it ! , Awesome!!!!

Thankyou so much for your interest in helping.

P.S.

I am not a computer wizard so please be as specific as you can.
Hope I'm not asking too for too much. I will scan an image that has a good example of what I would like to acomplish, but I realy need to learn
how you upload this images or print screen on the forum. That will help me a lot so you could know the specifics.

Posted: Thu Aug 30, 2007 12:02 pm
by rivoli
NLT wrote: how you upload this images or print screen on the forum.
no problem, this it the easy part :D
you basically just have to upload your image somewhere, say places like imageshack (imageshack.us). they'll give you an address to where the image is located, and you just copy this address between [img]and[/img].

this for example is my image above:
Code: Select all
[img]http://www.caribouz.com/mas/filename.jpg[/img]

Posted: Thu Aug 30, 2007 3:48 pm
by rivoli
I guess that if you had a look at the file everything would make much more sense, but anyway, here's the flow I ended up with:

Image

it's actually a very basic flow, nothing fancy going on there, here's how it works.

the first event it's pretty straightforward, I birth particles, give them a position on the pf source's icon (quite small in this case), speed to make them move, and there are a couple of obvious forces: gravity and drag to make the particles behave as if they actually had weight (gravity pull them down and drag slow them down increasingly over time).
then comes a speed test, it checks when particles slow down under a given speed (in this case half their original speed), and when they test true it send them out to the next event.

in the second event there's a split amount test which immediately sends out a given percentage of particles to the third event (which is the one that gives the particles that radially sprayed look to them). the remaining particles in this event will keep going up their way until their killed by the delete operator (which is set by particles age, which sets a life span to them with random variation). the scale operator randomly scales down particles to almost half their original size.

in the third event there's a find target test which basically tells particles to look and go for a specific target. in this case the target is a geometric invisible object positioned just where the source is. having a circular shape all particles will start falling down in a radial fashion, otherwise the would just fall back pretty much linearly (which would look correct as well, I guess with actual water it would depend on the nozzle shape).
with this kind of target they basically follow this path (a bit exaggerated, but you get what I mean):

Image

once again scale scales particles down randomly, and delete prevent them from going on forever and kills them after a short time they enter this event.

the last event doesn't really matter, it's there just to instantly kill any particle which actually reach the target. but this won't happen anyway, because they're all deleted much earlier in event 3.

I guess that's all, playing with settings for any operator and test will of course give different results from the one I got. in the rendering I posted I enabled mblur at pf source level, this is very important to make them particles look a bit less as single particles and a wee bit more like flowing water.

Posted: Thu Aug 30, 2007 4:51 pm
by NLT
Thanks a lot!

I am on my way to work,but I will make this tonight!

Rivoli, thanks for making it looks so easy.

Posted: Thu Aug 30, 2007 4:53 pm
by rivoli
no problem, hope you can get something useful out of it.

Posted: Thu Aug 30, 2007 8:15 pm
by simmsimaging
no problem, hope you can get something useful out of it.
I sure can - thanks!

b

Posted: Sat Sep 01, 2007 8:27 am
by NLT

Posted: Sat Sep 01, 2007 8:29 am
by NLT
Image

Posted: Sat Sep 01, 2007 8:32 am
by NLT
Cool !

I got the first test posting images. However I am still having a hard time with the pflow Rivoli.

I will try again tomorow.

PFLOW-FUSTRATION

Posted: Sat Sep 15, 2007 2:56 am
by NLT
[img][img=http://img514.imageshack.us/img514/438/scanrb0.th.png]
[/img]
Hi rivoli:

This is the water fountain I would like to accomplish "C-D". Although, I bought the 3ds max 8 book and had some good basic examples with PFLOW I am not able to accomplish anything near as represented in the scanned images. I am trying to work with SuperSpray. The other waterscapes I would like to acomplish are depicted on the other pictures. The last one is the best I got. I would like some insight on this!

Thankyou

Posted: Sat Sep 15, 2007 2:56 am
by NLT
Image
Image
Image
Image