Page 1 of 1
Photoshop CS3 EXTENDED and Maxwell
Posted: Mon May 21, 2007 2:11 am
by jfrancis
I'm looking at Photoshop CS3 Extended, which seems to allow for 3D object transformation, texturing and rendering from within Photoshop.
Two features of possible interest:
1) You can use the Camera RAW toolset on any image, not just a camera-output RAW image. Do you think this is of value to Maxwell renders? We can, for example, adjust the white balance of a Maxwell image in PS CS3.
2) You might be able to use PS CS3-X as a 3D paint program. I have yet to explore this, as well, but I'm intrigued by the possibilities.
Posted: Mon May 21, 2007 4:32 am
by jfrancis
I guess the 3d paint functionality isn't there yet, from what I'm hearing.
Here's hoping they develop that idea.
Posted: Mon May 21, 2007 6:04 am
by insomnia3d
i still think is amazing the fact alone of opening a 3ds, obj file on Photoshop.
Posted: Tue May 22, 2007 1:56 am
by jfrancis
Mihai in another thread pointed to this new PS CS3 plugin that supposedly turns it into a 3D Paint App
http://www.electriciris.com/

Posted: Tue May 22, 2007 2:07 am
by jfrancis
I looked briefly at one of the demos. The guy planar projected a side view onto a T-Rex, and seemed to avoid the projection seam when painting - so it looks like the painting app is not generalized, but somewhat of a slave to supplied UV's.
I wish every poly had its own personal uv set and all the details were hidden from me so I could just pick up the object and paint it from any angle without limitation.
I just glanced at it, so I could be wrong
Posted: Tue May 22, 2007 2:23 am
by Nicolas Rivera
Posted: Tue May 22, 2007 3:35 am
by jfrancis
so you paint flat and it updtes on the wrapped object? Can you paint on the 3D object?
Posted: Tue May 22, 2007 4:07 am
by Nicolas Rivera
Hi jfrancis, no you can not paint on tne object, at least i do not know if it can be done.

Posted: Tue May 22, 2007 10:47 am
by Mihai
jfrancis wrote:I looked briefly at one of the demos. The guy planar projected a side view onto a T-Rex, and seemed to avoid the projection seam when painting - so it looks like the painting app is not generalized, but somewhat of a slave to supplied UV's.
I wish every poly had its own personal uv set and all the details were hidden from me so I could just pick up the object and paint it from any angle without limitation.
I just glanced at it, so I could be wrong
That's how it works though in any 3D painting application. Although Zbrush can make uv tiles of groups of polys I think, you don't have to make your own uv map. Although this is not so useful, you can not edit such a map later in PS for example, since you have little tiles everywhere, broken up. It's better if you make your own proper UV map before starting to paint anything.
Posted: Tue May 22, 2007 7:12 pm
by jfrancis
...Although with the plugin allowing you to paint on a model directly, if you explode the model into individual polys in UV space it may be next to impossible to edit the unwrapped map - it may also be never necessary to even see or think about the texture unwrapped, since all edits could be done on the 3D model.
I suppose it depends on one's preference.