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Photoshop CS3 EXTENDED and Maxwell

Posted: Mon May 21, 2007 2:11 am
by jfrancis
I'm looking at Photoshop CS3 Extended, which seems to allow for 3D object transformation, texturing and rendering from within Photoshop.

Two features of possible interest:

1) You can use the Camera RAW toolset on any image, not just a camera-output RAW image. Do you think this is of value to Maxwell renders? We can, for example, adjust the white balance of a Maxwell image in PS CS3.

2) You might be able to use PS CS3-X as a 3D paint program. I have yet to explore this, as well, but I'm intrigued by the possibilities.

Posted: Mon May 21, 2007 4:32 am
by jfrancis
I guess the 3d paint functionality isn't there yet, from what I'm hearing.

Here's hoping they develop that idea.

Posted: Mon May 21, 2007 6:04 am
by insomnia3d
i still think is amazing the fact alone of opening a 3ds, obj file on Photoshop.

Posted: Tue May 22, 2007 1:56 am
by jfrancis
Mihai in another thread pointed to this new PS CS3 plugin that supposedly turns it into a 3D Paint App

http://www.electriciris.com/

:shock:

Posted: Tue May 22, 2007 2:07 am
by jfrancis
I looked briefly at one of the demos. The guy planar projected a side view onto a T-Rex, and seemed to avoid the projection seam when painting - so it looks like the painting app is not generalized, but somewhat of a slave to supplied UV's.

I wish every poly had its own personal uv set and all the details were hidden from me so I could just pick up the object and paint it from any angle without limitation.

I just glanced at it, so I could be wrong

Posted: Tue May 22, 2007 2:23 am
by Nicolas Rivera
PSC3 EXT is tha most impresive release yet!!!!. I have inported and retouch- repaint a lot of models with PS and its very stable. Textures are updated in realtime, when you import a model, the textures are set in another window and as you paint it tha 3d model window updates it self, you can change views, play with lights and shadows just like any 3d app. It is amazing. :P :P :P :P

Posted: Tue May 22, 2007 3:35 am
by jfrancis
Nicolas Rivera wrote:Textures are updated in realtime, when you import a model, the textures are set in another window and as you paint it tha 3d model window updates it self, you can change views, play with lights and shadows just like any 3d app. It is amazing. :P :P :P :P
so you paint flat and it updtes on the wrapped object? Can you paint on the 3D object?

Posted: Tue May 22, 2007 4:07 am
by Nicolas Rivera
Hi jfrancis, no you can not paint on tne object, at least i do not know if it can be done. :?

Posted: Tue May 22, 2007 10:47 am
by Mihai
jfrancis wrote:I looked briefly at one of the demos. The guy planar projected a side view onto a T-Rex, and seemed to avoid the projection seam when painting - so it looks like the painting app is not generalized, but somewhat of a slave to supplied UV's.

I wish every poly had its own personal uv set and all the details were hidden from me so I could just pick up the object and paint it from any angle without limitation.

I just glanced at it, so I could be wrong
That's how it works though in any 3D painting application. Although Zbrush can make uv tiles of groups of polys I think, you don't have to make your own uv map. Although this is not so useful, you can not edit such a map later in PS for example, since you have little tiles everywhere, broken up. It's better if you make your own proper UV map before starting to paint anything.

Posted: Tue May 22, 2007 7:12 pm
by jfrancis
...Although with the plugin allowing you to paint on a model directly, if you explode the model into individual polys in UV space it may be next to impossible to edit the unwrapped map - it may also be never necessary to even see or think about the texture unwrapped, since all edits could be done on the 3D model.

I suppose it depends on one's preference.