Need to learn fluid system for 1 job
Posted: Mon May 07, 2007 8:48 pm
In my "free time" I do some pro-bono graphic design work for a small non-for profit theatre company in town. For an upcoming show (2 months away) they would like a graphic with a big "splash" of water. Day to day all I ever do is architectural visualization so I have no experience with fluid simulators and don't anticipate ever using one again. Still it seams like it could be fun to try, and every other piece I've done for them has taught me something new.
So what should I learn and use:
Trial Version of Real Flow. Do it and never look back, risk falling in love and buying something that I won't use again.
Blender. Maybe this would be a good time to download it and learn some new tricks, free and I hear it has a good fluid sim.
Max. Learn to work with particle flow and maybe gain a skill that I can use again, since I use Max often and particles can be used for lots of things.
The gaol is a photoreal splash of water landing on 3D text.
So what should I learn and use:
Trial Version of Real Flow. Do it and never look back, risk falling in love and buying something that I won't use again.
Blender. Maybe this would be a good time to download it and learn some new tricks, free and I hear it has a good fluid sim.
Max. Learn to work with particle flow and maybe gain a skill that I can use again, since I use Max often and particles can be used for lots of things.
The gaol is a photoreal splash of water landing on 3D text.