This has got to be added if possible
Posted: Tue Apr 10, 2007 4:13 pm
I know that nobody here likes the F...render, I don't care why, I also think Maxwell is the top.
I have registered to their forum because I want to check what the competition can do. Here a small explanation
GEOMETRY INSTANCING
The idea is that a very cheap object (a box or a plane for example) can be used as a 'proxy' to 'clone' another (typically hi-poly) source object.
In render time, the 'proxy' is substituted by the source mesh, only translated-rotated-scaled into the pivot of the proxy.
With this technique you can render LOADS of geometry with a minimal memory usage, which comes in really handy for dense vegetation (forests, gardens,
furry grass), massive geometry (parking lots, scattered objects, ...) or even to simulate hair, fields of crops, ...
Instancing allows for some randomization of the materials used in the source model, also (for example to get random colored cars, etc...).
The impact in the overall speed as opposed to actual geometry is negligible.
And the REAL advantage is that you get N copies of the geometry while you only need to store 1 in the RAM.
Some numbers from the examples shown at their site...
10000trees X 26400triangles= 264.000.000 triangles and every leaf opacity mapped.
15000cars X 788722triangles = 11.830.830.000 triangles + displacement for the ground and multiple materials (colors) applied
Can this be added to Maxwell too?
If yes, it is a must have tool (at least that's what I understand).
Maybe you can make it even better, NL, give it a try!
Please let me know what you think of it
I have registered to their forum because I want to check what the competition can do. Here a small explanation
GEOMETRY INSTANCING
The idea is that a very cheap object (a box or a plane for example) can be used as a 'proxy' to 'clone' another (typically hi-poly) source object.
In render time, the 'proxy' is substituted by the source mesh, only translated-rotated-scaled into the pivot of the proxy.
With this technique you can render LOADS of geometry with a minimal memory usage, which comes in really handy for dense vegetation (forests, gardens,
furry grass), massive geometry (parking lots, scattered objects, ...) or even to simulate hair, fields of crops, ...
Instancing allows for some randomization of the materials used in the source model, also (for example to get random colored cars, etc...).
The impact in the overall speed as opposed to actual geometry is negligible.
And the REAL advantage is that you get N copies of the geometry while you only need to store 1 in the RAM.
Some numbers from the examples shown at their site...
10000trees X 26400triangles= 264.000.000 triangles and every leaf opacity mapped.
15000cars X 788722triangles = 11.830.830.000 triangles + displacement for the ground and multiple materials (colors) applied
Can this be added to Maxwell too?
If yes, it is a must have tool (at least that's what I understand).
Maybe you can make it even better, NL, give it a try!
Please let me know what you think of it