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Quicktime VR dosn't work on XP64?

Posted: Mon Mar 19, 2007 10:38 pm
by Micha
Hello,

I'm not sure it's my fault or a general problem: I can not open my Quicktime Virtual Realities at XP64 and Quicktime 7 anymore. Does somebody know, what happens? At XP 32 it was working.

Thanks,
Micha

Posted: Mon Mar 19, 2007 10:51 pm
by Micha
The question stay, but I find an alternative for QTVR:

http://www.devalvr.com/paginas/productos/index.html

:D

hi

Posted: Wed Mar 21, 2007 10:37 pm
by adri
hi

I have xp64 and want to know how easy it is to set up?

Any problems?

TIA

Adri

Posted: Thu Mar 22, 2007 10:05 am
by Micha
I like XP64. It's easy to use like XP Pro. Only some little problems:

- QT VR reality dosn't work, but can be replaced by http://www.devalvr.com/

- I can not find a free firewall (I think I will buy the AVG incl. virus scanner)

- Adobe GoLive give me a small work space only

- my old Canon Ixus v² driver dosn't work (I will use a card reader)

Posted: Thu Mar 22, 2007 12:07 pm
by ivox3
Micha ......that devalVR is pretty nice. Are you going to use it ? ..is there not a main creation app? ...just a viewer ? .....confused a little.

Posted: Thu Mar 22, 2007 1:37 pm
by Micha
For creation of virtual realities I use:

www.pano2qtvr.com

I bought the pro version, that allow to create object movies in quicktime format. The free version support the panorama function only. Very easy to use and good price for full version.
For viewing at my XP64 machine I need the devalVR viewer, but at 32 bit machines the Apple QT viewer can be used. Here an example I have done some days befor - bio mass to liquid - an art object from my wife:

http://www.simulacrum.de/test/Animation ... bjekt.html

This example allow to turn and little bit shift up and down.

Posted: Thu Mar 22, 2007 1:43 pm
by ivox3
It's cool. So, how many frames are necessary for something like this?

Posted: Thu Mar 22, 2007 2:00 pm
by Fernando Tella
Thanks for the tips Micha. I have not been able to see any qtvr file from x64 till now. :wink:

Posted: Thu Mar 22, 2007 2:02 pm
by Fernando Tella
ivox3 wrote:It's cool. So, how many frames are necessary something like this?
Good question. How many?

Posted: Thu Mar 22, 2007 3:13 pm
by Micha
I rendered 120 frames per turn - all together 240. Done with the Rhino standard animation tool. Makes fun, nice simple tool.

Posted: Thu Mar 22, 2007 3:24 pm
by ivox3
oh great .....just 240, ...I was afraid you were gonna say something unreasonable like 500. :lol:

I'll be just cranking those out ..... :P